without them, i wouldn’t have been able to even dive into retextures.
which… it’s the only thing i can do since… you know…
my mods cannot be uploaded for the time being.
( i mean, i could, but would massively be boring and much watered down of what those should have been… mainly because of customs. but i don’t wanna rumble more than necessary )
which, not to spam, and i’ll conclude my spamming with this message on such an useful thread, if you want to look for more clothings of relatively high quality;
i suggest you check:
( i’ll do other factions too. it’s just that it’s taking me huge chunk of times into research, and find accurate textures for uniforms )
but. it will greatly save you and others some time.
even though, not gonna lie… i would have kept them and only shared them once my mods would have been out.
but quite frankly, i’m losing hopes in that ever happening.
so if i can help others to somewhat elevate their mod in appearance quality, so be it.
when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that, i also would like to revert leaning changes in my mod i think i might be able to do it this way if its posible. But i have no idea how to find soldier entity to overide it"s paremeters
when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that
One of them has to be walking speed:
According to a profile i made ages ago run_speed is what you are looking for. It also modifies running speed not just walk speed.
It’s just named improperly.
i also would like to revert leaning changes in my mod i think i might be able to do it this way if its possible. But i have no idea how to find soldier entity to overide it"s parameters
I don’t know if thats possible. I have searched the datamine but i found no entities controlling leaning.
Almost all perks are entity_mods property. If you want edit speed for all soldiers then maybe better to do it in entities.blk. Soldier property that increases speed is entity_mods__speedMult.
Or you can use game_mode_units_modifier entity. Create it and select it. After that click on + next to game_mode__soldierModifier property and choice Real then write soldier perk property (entity_mods__speedMult). After restart all soldiers should be faster.
127.84 [E] [SQ]: Corrupted profile or bad armies: validateArmies: armies is absent See log for details.
127.84 [D]
CALLSTACK
*FUNCTION [updateProfileImpl()] game/es/client_profile.nut line [85]
*FUNCTION [(client_profile.nut:206)()] game/es/client_profile.nut line [209]
yet, if i check the line
85 - 209
like, it says armies are absent:
yet;
i don’t understand.
was something added with the recent updates? @Devenddar
it’s weird because my battle of foy works without any issue.
( that is, in singleplayer )
Can’t help without file. Can you create simple mod with empty scene and only add profile there? And it should give you an error. Also, please, write if gives error in Sandbox editor, in local test or in custom matches?