You can unpack any dxp.bin file and get the texture names:
(idk if this helps? anyway)
You can unpack any dxp.bin file and get the texture names:
(idk if this helps? anyway)
attachable_wear_ger_hooded_smock_covered_item{
_override:b=yes
“animchar__objTexReplace:object”{
“ger_hooded_smock_open_tex_d*”:t=“plastic_a_tex_d*”
}
}
So this is what i put in the blk file, but nothing changed? am i still doing something wrong?
(it looks exactly like above with both textures in, the forum uploaded it wrong)
use this command:
to share codes…
anyway
yeah. the code is different. the one i gaved you is for the open version.
for the closed one, is:
ger_hooded_smock_tex_d*
p.s… don’t tell me you are about to give the soviet a german smock please
otherwise i’ll slap someone
IT WORKED THANK YOU ERIKA! i am very very thankful for your help…
glad to be of assistance
but to be honest, @tommyZZM and @Devenddar are the real Men to thank for.
without them, i wouldn’t have been able to even dive into retextures.
which… it’s the only thing i can do since… you know…
my mods cannot be uploaded for the time being.
( i mean, i could, but would massively be boring and much watered down of what those should have been… mainly because of customs. but i don’t wanna rumble more than necessary )
which, not to spam, and i’ll conclude my spamming with this message on such an useful thread, if you want to look for more clothings of relatively high quality;
i suggest you check:
( i’ll do other factions too. it’s just that it’s taking me huge chunk of times into research, and find accurate textures for uniforms )
but. it will greatly save you and others some time.
even though, not gonna lie… i would have kept them and only shared them once my mods would have been out.
but quite frankly, i’m losing hopes in that ever happening.
so if i can help others to somewhat elevate their mod in appearance quality, so be it.
There you can find some info how you can add paratroopers squad:
How to make Custom profile with paratrooper squad?
As expected, Custom Profiles need a slight fix after the merge. Will update soon. Until then:
Update:
Unfortunetly i can no longer edit the main post. Assume that latest post is always has the up to date information.
ussr_kv_1_zis_5_common no longer exists. Was replaced with ussr_t_34_85_e Tank.
Note that profiles in sqcommon.vromfs.bin are outdated. The sample above is not!
Remarks to the guide:
Now that campaigns are gone we have factions:
Instead of for example moscow_allies
we have ussr
for armyId
.
For country
you need to use either ussr, germany, usa.
Hi I have 4 questions
Hello,
Where can i find my profiles that i use in casual matches? (I want to use them as a reference point)
On gaijin servers. In other words it’s not stored locally, you cannot use that a reference point unfortunetly.
You said that its possible to change weapon stats by using entites.blk . Can you show an example of such a code?
It’s explained here: [Guide] Entity Modding (Entites.BLK)
Do you know if we can change things like walking speed/ads wakking speed or leaning speed and leaning dispersion?
Walking speed can be changed in the profile in perks sections:
replace statkey with the right perks in the guide.
Is it possible to make profile for team 1 and 2 to avoid makeing profile for each country?
You can make a profile for 2 countries, just remember to lock the teams to the countries in the editor and when uploading to the sandbox portal.
how do i lock team to country?
when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that, i also would like to revert leaning changes in my mod i think i might be able to do it this way if its posible. But i have no idea how to find soldier entity to overide it"s paremeters
how do i lock team to country?
In the editor by using the correct team_… entities:
On the sandbox portal by selecting the right campaigns (this i don’t know if still serves any purpose, needs testing)
when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that
One of them has to be walking speed:
According to a profile i made ages ago run_speed
is what you are looking for. It also modifies running speed not just walk speed.
It’s just named improperly.
i also would like to revert leaning changes in my mod i think i might be able to do it this way if its possible. But i have no idea how to find soldier entity to overide it"s parameters
I don’t know if thats possible. I have searched the datamine but i found no entities controlling leaning.
Soldiers entities are:
You can spawn and select them. After that you will see name entity that you control:
Or you can use game_mode_units_modifier entity. Create it and select it. After that click on + next to game_mode__soldierModifier property and choice Real then write soldier perk property (entity_mods__speedMult). After restart all soldiers should be faster.
What is the codename for the APC Driver? I need it for a custom mod.
Have you tried driver
?
If that doesn’t work let me know and i will datamine it.
Will do, I’ll let you know if it works.
Does not work, just gives me a red X
should be simply:
apc_driver
apc_driver_2
question…
what does this imply?
if i check the logs:
127.84 [E] [SQ]: Corrupted profile or bad armies: validateArmies: armies is absent See log for details.
127.84 [D]
CALLSTACK
*FUNCTION [updateProfileImpl()] game/es/client_profile.nut line [85]
*FUNCTION [(client_profile.nut:206)()] game/es/client_profile.nut line [209]
yet, if i check the line
85 - 209
like, it says armies are absent:
yet;
i don’t understand.
was something added with the recent updates? @Devenddar
it’s weird because my battle of foy works without any issue.
( that is, in singleplayer )
yet, if i check the line
85 - 209
Thats for the nut file, not the profile.
client_profile.nut.txt (10.8 KB)
That error message will not help 9 out of 10 times.
Did you get that error with bots profile perhaps?