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Add Passwords to Custom Games. This has literally been suggested a thousand times over and for some reason keeps getting ignored. Please stop ignoring this.
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Reduce ‘Creating Match’ timer from 60 seconds down to 30 seconds at least. There’s just no reason for such a stupidly long timer. As it stands, it takes 60 seconds to ‘create match’ + 30 seconds to spawn = 90 seconds MINIMUM to actually start playing a game. That’s not including actual loading time from actually creating the match. It’s just unnecessary timers.
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Make an easy way to invite friends to a custom game. Maybe make it so people in your squad are automatically added to the custom match lobby?
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This is more a bug but every so often, once the 60 second ‘Create Match’ timer finishes, it just restarts or cancels; doesn’t actually begin loading the match. Please fix this. Sometimes you have to go through the process like 3 times [i.e 180 seconds] - which loops back in to suggestion 2 on how it just takes too long.
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I’m pretty sure an answer was already given on this but just in case it wasn’t; allow selecting mission time of day and weather in custom matches.
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UI option in custom match menu allowing players to collect/complete their Daily Challenges, Weekly Challenges and Achievements. Having to back out, collect, then re-set up the Custom Match lobby is just an unnecessary pain when there’s still some menu space left.
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Change how Experience is restricted in Custom Games. Instead of doing an entirely complicated system around when you get hero bonuses and multipliers; just do solid XP caps based on number of real human enemy players. Like this:
0 Real Enemy Players = XP Capped at 2,000.
1 Real Enemy Players = XP Capped at 4,000.
2 Real Enemy Players = XP Capped at 6,000.
3 Real Enemy Players = XP Capped at 8,000.
4 Real Enemy Players = XP Capped at 10,000.
5 Real Enemy Players = XP Capped at 12,000.
6 Real Enemy Players = XP Capped at 14,000.
7 Real Enemy Players = XP Capped at 16,000.
8 Real Enemy Players = XP Capped at 18,000.
9 Real Enemy Players = XP Capped at 20,000.
10 Real Enemy Players = XP Capped at 22,000.
Pros;
-Easy system to follow. A toddler could understand it.
-Allows multipliers to be given, so people playing on their own can get a tiny bit more XP [up to cap].
-Still prevents abuse, as no matter how many trapped AI you kill, you’re XP is still restricted.
Cons;
-People playing with 0 Real Enemies might get a tiny bit more XP than they used to, if you somehow consider this a con.
4 Likes
Don’t forget 20 AI Squads need to be returned. Devs took the option away when the day one exploit was found after the introduction of Custom Matches and after it was fixed, the 20 AI Squads option was never returned to us. I just wanna get fried and shoot some bots for fun without ruining sober players matches.
5 Likes
you forgot this: remove the stupid auto-canceling when you click ‘‘go’’ for the squad to deploy, i swear to god its so annoying when you have to urgently deploy a squad and in the last second it cancels it.
also remove the ‘‘selected deployment point is unavailable’’ because despite being available, just queued to hell, it resets the timer before you can deploy again (unless its already been removed and im not aware of it)
2 Likes
it is quite a hard cap…
i’d say start from 6 k, and go up.
i dont know, people would farm that real easily, id say cap it real hard so people would wanna play with players more
i say that’s the point.
not really by farming, cuz people that play custom matches are mainly for the somewhat true ww2 experience instead of going on normal multiplayers cod bunny hopping with full explosive experience.
they say, play enlisted fairly ( devs ) but they ain’t the one playing fairly with the players in the first place.
although, i don’t really see the point of reducing more than currently it is already as i somewhat earn already 3 to 4 k by custom matches on my own without players.
i really think that players should simply be tiered based on their campaign level, like from level 1-10 they’d be tier 1, tier 2 would be 11-20, tier 3 would be 21-30, and tier 4 would be 31 and onwards
this would certainly prevent people from resorting to custom matches because they keep getting killed over and over and over again by some tryhard that runs around with avt/ppsh/thompson or spams HVAR rockets.
problem would then arise as seal clubbers will be a thing and then even there, nothing much can fix bunny hoppers as devs failed before with this matter, and just left it as it is.
such a shame.
one way or another it would prevent new players from quitting the game because of tryhards, they’d learn with low level terrible weapons, and advance as they level up, this is basically how war thunder tank tiers are, noone is gonna pair up a poor old panzer II against a IS2
1 Like
How do you earn so much XP alone? No matter how tryhard I go; no matter how many objectives captures and kills achieved, mine seems to always be under 1000 when playing in a custom match with no other players in it.
For me it stays at around 300 xp for Conquest games and around 700 xp for Invasions.
with train mode, confrontation, or stalingrad ( full acess ), it’s quite easy to reach that score.
( even more if you use premium squads )
As Erika also eluded to; I personally think Enlisted is a better game when the lobby is mostly or entirely AI.
-There’s no plane spammers.
-There’s no tryhard, jump spam, drop-shot, CoD fanboys.
-There’s no grenade/mortar/artillery explosion spam.
-There’s no hackers/cheaters/glitchers.
-There’s no MG and SMG spam.
People shouldn’t be /forced/ to play with other real people, especially when playing with said real people takes away from the greatness and potential of the game.
If some of the community prefer playing with other real people; that’s fine. But I don’t think people who prefer AI should be punished for how they want to play.
1 Like
Ah so it’s just about picking the right gamemode. To be honest, I’ve never even played the train one since the day it came out due to how buggy the train was; and confrontation I’ve only done a couple of times.
well, it’s not that bad.
kinda long, and i love the map where it is.
but i understand that if you do not have a good connection somtimes the train it’s like…
all over the place. and not everyone might like the gamemode as it is a bit harder.
but, confrontation i find it " relaxing " and much interesting. as it can get heated as well.
problem with mostly/entirely AI:
-boring
-bots dont change paths
-no real challenge, just camp and shoot
Boring is opinion. I don’t find it boring. Many people don’t, hence there being a good number of custom matches lobbies being open at once. In fact, at around 7-8am [Central Europe] there’s currently around 30 custom matches going that I can see.
…That includes friendly Bots not changing paths. On most maps, you find this causes the enemy bots and friendly bots to always be at separate objectives, requiring you [the real players] to do most of the work still. One of the most notable maps for this is Al Har Conquest where the opposing bots are quite literally on the other side of the map to each other most of the time.
That last point also just describes PvP as well. In fact that pretty much describes every videogame in the Shooter/FPS genre.