main_menu_bike
, main_menu_plane
and main_menu_plane_floating
are similar to main_menu
, but if you want to see soldiers and vehicles you can clone respawnbase
entities and edit their menuPosFilter
. It now can contains bike
, plane
and plane_floating
.
Well… There one little moment.
If you added respawnBase
entities with filter then they will not appear in respawnBase
that don’t contains any filters.
main_menu
and squad
:
main_menu_bike
:
squad_bike
:
Soldiers in
main_menu_bike
probably appears only in
squad_bike
position.
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This is what happens when i try to copy paste or load in the teamplate file you told us too use. Any way to get rid of this effect?
Bazsi37
December 17, 2023, 3:02pm
24
The guide is outdated. And yes there is a way to remove the fog effect.
I found the solution but it won’t work online. With this, you can remove the fog from the edges of the levels.
[image]
You will need to use a custom BLK file.
customLevel.blk.txt (20,0 kB)
Inside this there is a section which defines this fog:
[image]
Delete it.
Save the file.
Optional: change the level .BIN path:
[image]
to
[image]
Now open the scene.blk file:
and rename the level_blk path, so it will read your custom mission BLK.
[image]
And now fog will be gone.
Before:
[imag…
However, i don’t think it will work as a hangar level.
This is the diorama hangar used currently by the game:
scene.blk.txt (57.4 KB)
Do you have the diorama hangar file of this current version? Where’s the file located?
In the new version, this method seems to have failed to create a custom hangar successfully. I completely failed to import the basic files used by developers into the editor, because I have not learned programming at all, so I have no idea how to deal with it. Could you please tell me how to modify my own hangar in the new version, thank you very much
1 Like