Crew-Served Weapons

There are a lot of weapons already in the game that can/could be used as crew-served weapons:
AT-guns, Machine guns if used as a Heavy role like the MG-nest the engineers can build, AA-guns, Mortars.

The Engineer no longer would be able to build AT, AA or MG stuff.

There could be Weapon Crew squad that can operate all of those and the type of weapon would be selected in the lobby the similar way you can take either T-60, T-26 or BT-7 in the game. They could also have an individual squad for each, or the type of weapon could be selected in the battle before spawning, I dont have a clear idea of the ideal deployment.

For example here is a possible HMG Squad for USSR. All the guys would maybe have the 100 round ammo canister, everyone could shoot the Maxim gun but only the designated gunner is really good at it so maybe more recoil for the non-gunners if they use it. If all the guys are alive, 1 would shoot, 1 would feed the belt and reload, the other 2 are there for supplying ammo and take the other guys place if they get killed.

The Maxim could be moved around the battlefield walking speed and can be broken and repaired to certain extent. When the last one from the squad dies the gun disappears(?).

AT-guns were movable by the crew and that was essential for their good operation, especially stuff we have in Moscow campaign is lightweight enough, i dont know about 75mm guns and above in later campaigns though.

List of possible weapons for each faction:
AT:
Germans (Normandy & Berlin) - 8.8 cm Raketenwerfer 43 - Wikipedia
Allies (Normandy & Tunisia) - 37 mm gun M3 - Wikipedia
Germans (Moscow & Tunisia) - 3.7 cm Pak 36 - Wikipedia
Allies (Moscow & Berlin) - 45 mm anti-tank gun M1942 (M-42) - Wikipedia

Mortar:
Germans (Normandy & Berlin) - Kz 8 cm GrW 42 - Wikipedia
Allies (Normandy & Tunisia) - M2 4.2-inch mortar - Wikipedia
Germans (Moscow & Tunisia) - 8 cm Granatwerfer 34 - Wikipedia
USSR (Moscow & Berlin) - 82-PM-41 - Wikipedia

HMG:
Germans (Normandy & Berlin) - MG 42 - Wikipedia
Allies (Normandy & Tunisia) - M1919 Browning machine gun - Wikipedia
Germans (Moscow & Tunisia) - MG 34 - Wikipedia
USSR (Moscow & Berlin) - Maxim gun - Wikipedia

AA:
Germans (Normandy & Berlin) - 2 cm Flak 30, Flak 38 and Flakvierling 38 - Wikipedia
Allies (Normandy & Tunisia) - M2 Browning - Wikipedia (double)
Germans (Moscow & Tunisia) - 2 cm Flak 30, Flak 38 and Flakvierling 38 - Wikipedia
USSR (Moscow & Berlin) - 25 mm automatic air defense gun M1940 (72-K) - Wikipedia


10 Likes

like the idea but won’t the americans get the .50 cal m2 browning since that was classed as an HMG back in the day?

In WW1-2 era HMG meant a machinegun capable of really sustained fire in a defensive role. What we now understand as HMG is typically .50 cal and 14.5mm machineguns, the M1919 fits the role here and it would be on par with the other factions weapons, 50 cal would be a bit OP imo

2 Likes

ah that makes sense but it would be cool to have a .50 cal

i agree the 50 cal is dope, maybe as an AA mount it would work the best

yeah that is why the shermans and m8 have the .50 historically anyways, just that they used it to make a wall of bullets for the enemy plane

I don’t know if AAA should work like this tbh.
Also, what about restocking ammo? I would like to avoid having similar problem like with mortars while not restricting those weapons to heavily.
And what about placing maxim for example on the 2nd floor of a building? US and Ge have tripods so it’s ok, but towing Russian wheeled MG on a stairs doesn’t sound good.
What about MG34 / MG42 on a mount being able to shot on its own (without the tripod)? Just ignore it for the sake of balance?

Ps.
I’m not trying to prove you wrong or sth like that. I really like the idea so I want to make it as good as possible.

Pps.
I love that you’ve made a topic that is named almost 1:1 to mine (and contains simmilar idea) and somehow it attracted more people :stuck_out_tongue:

For ammo maybe one guy from the squad could work as a Runner and go get some more from the spawn like tanks do.

The maxim could be lifted to see out the window or something, or take some artistic liberties and use the WW1 mount which also had tripod as well as wheels

Useful stuff. I don’t like the idea of them disappearing though. Make them so that there can be as many such weapons on the field, but make the destroyable (not as weak as current MG42s).

1 Like

Ok, but I don’t think that runner will come back alive tbh.

I found this:
image image
So I guess it’s doable.

I guess Gaijin wants to work out how players will try to break and exploit the game before they introduce derp weapons like 50 cals that chew thru cover and reach halfway across the map.

Heavy weapons squads would be an interesting mechanic to add though, like 4 men riding around on a jeep and upon command disembark and setup whatever piece they are serving, or get it ready to transport. Same basic mechanic as existing engineer stuff expanded to future kinds of units. Need a lot bigger maps to make this work though. If you look at how much work mere mortar squads seem to need as it is, they have much bigger fish to fry.

oh damn i had no idea you had made that

I would say that our posts somewhat complement each other.

I fully support your idea, especially for AT and AA guns.