Greetings, I have some questions about hidden mechanics in Enlisted resource table. Sorry for my bad English.
- How does dispersion work in game? Do we have Gaussian distribution of bullet impact points? Is dispersion parameter same as dispersion in probabilily density formula?
- How should we interpolate damage over distance before 10 and between 10 and 100 meters? How damage lowers with distance?
- How should we read the recoil parameter in table? What does the recoil impulse parameter (was mentioned in one of the previous patchnotes)? Why actual recoil parameter of Fg-42-2 was significantly lowered but real recoil in game became a bit worse and more random?
- In Enlisted tool website (yea, I know, that it is outdated) mentioned that body armour not including shoulders and groin area despite visual model covered them at least partially. Is it true? Does helmet affects on damage of all head and even neck (as it mentioned in table)?