Could use a 'Tug of War" style gamemode

Basically, have an odd number of objective points, like 5, which are stretched along a map like how they are on the Invasion layers.

Both teams start at the opposite ends of the points and then take each point linearly until they get to each other and fight.

If one team holds less objective points than the other, that team will start to hemorrhage “team tickets”.

The current gamemodes lack flexibility imo. They’re mostly very stagnant with both teams having a meat grinder fight over the same turf for 10-15 mins straight. They become very fatiguing to play after only a couple matches. The Invasion mode feels the most “rich” in terms of how the gameplay plays out, but even with that, there is always one team having to stay put in this fatiguing ‘defensive stance’ for long periods of time.

I think if you guys did something like this, like a “flexible Invasion mode” where teams fight over the points back and further, a lot more strategy would open up with people actually stuff like AT guns and whatnot to defend their teams objective and whatnot. The gameplay would just become much more dynamic.

What do you guys think?

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I’d love to see it. It’d be pretty easy to code in thanks to invasion mode but add some good variety too

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