I am tired of missing targets that are just a few feet in front of me. Some may have noticed that full automatic weapons will even show tracer rounds appearing what looks like OUTSIDE of your barrel to the left, right, over or under it. With deviation like this weapons could be made both accurate at close range AND inaccurate at long range. Weapons like SMGs could then be especially reliable at close range and clearly visibly worse at long range.
First, this is a representation of the current bullet deviation.
I always hated the cod magic bullet disappearing after 10m, that is not how bullets work.
And smgs in real life are accurate up to 200m. There is not any magical super deviation coming from bullets at short range so long they had been fired by a rifled barrel, nor should games have this sort of stuff.
What are you even talking about? Did you reply to the wrong thread? What is āthis sort of stuffā? You mean a more accurate representation of how bullets work in real life? You donāt want that?
Iām thinking that technically the game is already calculating the curve of bullet drop, so why canāt they calculate a curve for deviation instead of what we seem to have gotten?
Basically what he means is that with the proposed model, accuracy will be increased for a longer range before deviation kicks in. With the current model, we get deviation straight out of the barrel.
That is definitely a factor however bullets currently donāt actually come out of your barrel. So engagements at point-blank range can be frustrating for both reasons. Iāll post a screenshot of what I mean.
Hereās a gif showing a bullet coming so far outside of the barrel that it comes seemingly out of nowhere. You would have missed at nearly point blank range. Deviation like this isnāt necessary in modern games. This is like how DOOM used to work.
good idea
We definitely need a non-linear formula for spread. Maybe your approximate curve is too good, but you can try different settings. The machine guns look just awful with scattering during the slightest movement.
Yeah, bullet dispersion (precision) and deviation from point of aim (accuracy) are seriously poorly modelled in this game. SMGs should be some of the worst offenders for both, but still capable of making reliable hits on a man sized target to at least 100m, and up to 200m for some of them. Even rifles in this game are far and away less accurate than can be said to be realistic, hereās a test I did, all at the 90m(100yd) target on practice range, five round groups from āmountedā in the window on the wooden bunker at the firing line. All weapons are without upgrades, all snipers without extra perks, and Iām american so sorry about the freedom units, but assuming the red āxā ring is 2 inches, the black is 14 and the whole circle is 38, and the head ring on the silhouettes appears to be the same as the 9 ring on the bullseye target (please correct if I misjudged sizes):
A screenshot of my firing position, iron sights are on the targets I'm using:
Next, the 1903A4, putting out a respectable ~2MOA group at 100yds. Best data I can find for 1903 accuracy acceptance criteria is 3MOA, so this rifle passes
Here's the 1903A1, with a 3MOA group, still within standards but less precise. IRL, the A1 sniper rifles' scopes weren't great quality and prone to damage, so making it less precise in game makes sense to me
Finally, the M1 Garand Sniper, which appears to be the M1D variant. I did my best to repeat the same point of aim, taking plenty of time and holding breath for each shot even mounted (the bolt guns return to your point of aim if you hold the button and don't move the mouse). That appears, by my best guess, to be ~12MOA. I can't find reliable data for the existence or practice of an accuracy standard for M1 or M1D rifles, but what data I can find suggests that finished M1s were expected to shoot 3MOA, and M1 sniper rifles 2.5MOA. This rifle fails, in a controlled environment, mounted as securely as the game will allow, and IMHO that's ridiculous.
M1 Garand only passes if we assume the two flyers (left and high) are shooter error, which they might be. If they are, the M1 infantry rifle is almost three times as precise as the M1 Sniper, and that just compounds the nonsense in these mechanics.
If anyoneās interested, Iāll repeat the test with BARA1 (because itās semi-auto, easy group tests), M1 thompson, and both carbines with screen grabs, shooting more reliable 9 shot groups because larger magazines.
Read more about it and server side games has lag compensation so it can be affect if that compensation is done poorly.
And my own POV in some matches there are player that is harder to kill not because he is so good but simply feels my shots doesnāt register even he might stand still and sometimes be really close range.