Words cannot describe how fast I would kitt all soldiers out in drip like this
Great post
To be honest, I’m not against it. Because this train has long gone, and I don’t expect anything to change in the near future. But I also wouldn’t want it to be a certain trend that would only worsen the already existing situation. If you want it, I have nothing against it. I am free to express my opinion in an open thread. So in this case I have my own opinion.
The gray Reichswehr Zeltbahn was replaced by the Splitter Muster Model 31 at the start of the war by statute. Gray was used only by certain paramilitary organizations, and in small quantities exclusively by the Waffen - ss.
… but - if we are already playing by these rules, I want to see German Fallschirmjäger soldiers in Berlin with dot pattern smocks, which were produced in small quantities by the SS clothing factory at Dachau but none was ever issued in reality. But hey -
where are these bamboos?
i took a screenshot quickly in the gavutu smaller island to the right side.
more examples ( this time, made with the editor )
( and more will come perhaps, by the way, which faction you’d like more cosmetics color variants based on historical color you want me to do next ? )
These are your edited colorations or are these uniform variations actually in the game files? Would be great if these came with the merger
those are not in the base game.
i modified the colors by giving them other types of textures through entities.blk.
essentially, i took some camouflages from vehicles, some pieces of clothings and textures from various objects and applied those onto current outfit.
currently, there are no white / gray / camouflaged Zelthbans outside the 2 splinter variants. ( and pretty much nothing that is being shown is present outside the default colors on certain pieces )
which it’s why i’m suggesting to add more colorations for more enivorement.
as, explained above, not all clothing have varients for all seasons nor enough for one season either ( in some occasions ).
also, the reason why i’m asking/suggesting, it’s because i’d like those to be in the main game.
i could not bother and just use the editor/mods, but the problem with it, it’s that entities currently do not work online.
so people couldn’t really experience or see for them selves various outfit that i made unless they play mods in local.
( which would mean, one player only. and well, mods played alone it’s not the cup of tea of everyone. )
A damn shame, well regardless, very cool examples Maybe they’ll take inspiration from these, anything’s possible. At the very least I’m hoping for a little more effort with the customization with the new update. Thanks for sharing
dont forget one major detail; we need to have the option to choose what will the soldier carry on him, belt equipment wise, we should be able to choose if we want just ammo pouches for example, or if we want to have everything, holster, backpack, breadbag, gas mask canister, knife holster, and so on. right now we cannot select this, and we get it via different torso tops. thats about it
YEA F*** historical accuracy who cares?
Well, yes, and no.
It ain’t more major than the fact that you don’t even have all type of season uniforms.
I’d argue both are somewhat on the same level as both present an actual issue.
Such as UK, italy and US missing uniforms.
Merge is about to drop, but we don’t have many winter uniforms or desert ones for the others etc.
Beside, they did Aknowledged my first suggestion regarding the lack of selection ( I think. ) I aint gonna be stuck there forever and keep making the same suggestion over and over. Have to move on and address the other issues related to it and makes it better.
As the more cosmetic we have, the better is for everyone.
I thought all the soldiers in the game had bald heads, so I was shocked to see such a handsome guy.
They are, but there are also hairs that are some sort of headgear.
more clothings for addition:
Volkssturm M44
Gray: ( Texture Name applied: ger_m44_tunic_gray_tex_d* )
Pea Dot: ( T N: ger_m44_tunic_dot_br_tex_d* )
Green: ( T N: ger_m44_tunic_gr_tex_d* )
here is a template of where you can change textures and create others variants. though, those will not work very well:
but anyway, where there will be the " x ", is where you will have to give your custom name as it creates a template.
and where there will be the " X " is where you’ll insert a texture:
which you can play around. but keep in mind that it will only work in solo. and not multiplayer )
attachable_wear_volkssturm_m44_blue_ger_item{
_extends:t="attachable_wear_tunic_m44_volksstrum_ger_summer_item"
item__template:t="attachable_wear_tunic_m44_volksstrum_x_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_m44_tunic_tex_d*":t="X*"
"ger_overcoat_wristband_tex_n*":t="plastic_a_tex_n*"
}
}
Additional Volkssturm Uniforms on trenchcoats that i would like to see in the game:
( for more info, check their own thread and i apologize for the cross posting. but i only learned a few days ago how to change texture which it’s somewhat better than my PH ““abilities”” )
another example that i made, this time, on the attachable_wear_zeltbahn_03_ger_summer_w_fliegerbluse_item
model.
more for the luftwaffe units feld division.
( unfortunately, i couldn’t find a closer blue for the headgears. i went over 400 textures, but this is far as close it’s ever gonna get )
// Luftwaffe Zeltbahns
attachable_blue_splinter_fliegerbluse_item{
_extends:t="attachable_wear_zeltbahn_03_ger_summer_w_fliegerbluse_item"
item__template:t="attachable_wear_zeltbahn_03_ger_summer_w_fliegerbluse_item"
"animchar__objTexReplace:object"{
"zeltbahn_gray_tex_d*":t="zeltbahn_tex_d*"
"ger_summer_flight_tunic_01_tex_d*":t="ger_summer_flight_tunic_blue_01_tex_d*"
}
}
attachable_blue_splinter_prem_fliegerbluse_item{
_extends:t="attachable_wear_zeltbahn_03_ger_summer_w_fliegerbluse_item"
item__template:t="attachable_wear_zeltbahn_03_ger_summer_w_fliegerbluse_item"
"animchar__objTexReplace:object"{
"zeltbahn_gray_tex_d*":t="zeltbahn_gray_tex_d*"
"ger_summer_flight_tunic_01_tex_d*":t="ger_summer_flight_tunic_blue_01_tex_d*"
}
}
not sure if i did before, but once again, i would like to really thank @Devenddar for making me able to do this post and be able to make it work. ( outside the entities not working in multiplayer… but that’s another story that we’re sadly familiar with )
attachable_wear_luft_hooded_smock_open_item{
_extends:t="attachable_wear_ger_hooded_smock_open_item"
item__template:t="attachable_wear_ger_hooded_smock_open_item"
"animchar__objTexReplace:object"{
"ger_hooded_smock_open_tex_d*":t="ger_hooded_smock_open_tex_d*"
"ger_summer_flight_tunic_01_tex_d*":t="ger_summer_flight_tunic_blue_01_tex_d*"
}
}
Seeing this thread occasionally get updated is a joy
thanks
i wished in a sense that i didn’t, because i can’t include pictures in the main body. ( due to edit function going away after a month or so )
and i only discovered recently that i can apply textures to clothes, so i can make stuff more realistic and look good instead of my aweful PH " " skills " ".
but as long i find stuff, i’ll try to update it and perhaps ask a mod if it can be integrated.
( to put inside entities.blk )
// Medic Normal Tunic us_shirt_m44_wristband_tex_d
attachable_wear_tunic_01_medic_green_ger_summer_item{
_extends:t="attachable_wear_tunic_01_volkssturm_ger_summer_item"
item__template:t="attachable_wear_tunic_01_volkssturm_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_volkssturm_armband_tex_d*":t="ussr_m35_jacket_wristband_tex_d*"
}
}
attachable_wear_tunic_01_medic_brown_ger_summer_item{
_extends:t="attachable_wear_tunic_01_brown_volkssturm_ger_summer_item"
item__template:t="attachable_wear_tunic_01_brown_volkssturm_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_volkssturm_armband_tex_d*":t="ussr_m35_jacket_wristband_tex_d*"
"ger_volkssturm_tunic_tex_d*":t="ger_volkssturm_tunic_brown_tex_d*"
}
}
Screenshot:
you could use those, but the tunic it’s based on the volkssturm one. so… it might make your mod a bit unistorical accurate. although, i found out that the trenchcoats have also volkssturm collar tabs similar to the tunic above, but i can’t do nothing about it
( based on: helmet_06_ger_summer_item & jager_cap_w_goggles_m42_gebirgsjager_anorak_item )
// short_hat ( helmet_06_ger_summer_item )
Gray_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="usa_camo_darkgrey_5d*"
}
}
Gray_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ger_camo_grey*"
}
}
Dark_Gray_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ger_camo_dark_grey*"
}
}
Brown_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="dirt_tile_floor_tex_d*"
}
}
red_Brown_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_brown*"
}
}
White_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="us_shirt_m44_camo_tex_ao*"
}
}
Vivid_Green_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_prototype_green*"
}
}
Light_Green_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_sdf_olive_drab*"
}
}
Light_Blue_short_german_Hat{
_extends:t="helmet_06_ger_summer_item"
item__template:t="helmet_06_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ice_surface_bare_a_tex_d*"
}
}
short_hat_with_googles ( jager_cap_w_goggles_m42_gebirgsjager_anorak_item )
Gray_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="usa_camo_darkgrey_5d*"
}
}
Gray_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ger_camo_grey*"
}
}
Dark_Gray_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ger_camo_dark_grey*"
}
}
Brown_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="dirt_tile_floor_tex_d*"
}
}
red_Brown_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_brown*"
}
}
White_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="us_shirt_m44_camo_tex_ao*"
}
}
Vivid_Green_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_prototype_green*"
}
}
Light_Green_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="jp_camo_sdf_olive_drab*"
}
}
Light_Blue_shortgoogley_german_Hat{
_extends:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
item__template:t="jager_cap_w_goggles_m42_gebirgsjager_anorak_item"
"animchar__objTexReplace:object"{
"ger_cap_tex_d*":t="ice_surface_bare_a_tex_d*"
}
}
screenshots:
// Anorak Coats
attachable_wear_overcoat_splinter_anorak_white_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="ger_camo_dark_grey*"
}
}
attachable_wear_overcoat_splinter_anorak_olive_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="us_camo_olive_late*"
}
}
attachable_wear_overcoat_splinter_anorak_light_gray_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="ger_camo_winter_grey*"
}
}
attachable_wear_overcoat_splinter_anorak_dark_gray_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="usa_camo_darkgrey_5d*"
}
}
attachable_wear_overcoat_splinter_anorak_brown_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="dirt_tile_floor_tex_d*"
}
}
attachable_wear_overcoat_splinter_anorak_dark_green_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
}
}
attachable_wear_overcoat_splinter_anorak_light_green_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="ger_soldier_overcoat_lgreen_tex_d*"
}
}
attachable_wear_overcoat_splinter_anorak_vivid_green_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_m42_anorak_oak_tex_d*":t="ger_m42_anorak_tex_d*"
"ger_soldier_overcoat_2_tex_d*":t="jp_camo_willow_green*"
}
}
attachable_wear_overcoat_w_anorak_gray_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_soldier_overcoat_2_tex_d*":t="usa_camo_darkgrey_5d*"
}
}
attachable_wear_overcoat_w_anorak_white_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_soldier_overcoat_2_tex_d*":t="us_shirt_m44_camo_tex_ao*"
}
}
attachable_wear_overcoat_w_anorak_brown_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_soldier_overcoat_2_tex_d*":t="ger_soldier_overcoat_brl_tex_d*"
}
}
attachable_wear_overcoat_w_anorak_olive_item{
_extends:t="attachable_wear_overcoat_w_anorak_item"
item__template:t="attachable_wear_overcoat_w_anorak_item"
"animchar__objTexReplace:object"{
"ger_soldier_overcoat_2_tex_d*":t="us_camo_modern_green*"
}
}
Screenshots: