I’ve made posts before outlining my problems with the game, but I still really do enjoy it; it’s just really disappointing to see the direction it’s going at the moment. The OBT is welcome in some respects, because the game is at the very least polished and functional, but that polish is covering up a pretty grimy gross interior, and I’m going to share my thoughts on it, whether some more vocal proponents of the game’s current state like it or not. Here are the main issues as I see it, even though I’m doubtful any of these will ever be addressed, since we’re already in OBT at this point.
1. Pickable Gamemodes
There is really no excuse for this, I still don’t understand why the devs seem so opposed to doing this. People shouldn’t be forced to play gamemodes they don’t like over and over again and then be put in the exact same match when they leave. Some people may love domination, I really don’t, and when 70% of my game time is spent being forced to play that mode, I don’t want to play the game anymore at all. This is just bad; add a gamemode selector, plain and simple.
2. Core gameplay loop
The gameplay in Enlisted as it stands feels like a chucked together mess of really good ideas that aren’t connected in basically any way. There is virtually no team play at all, except for the Engineer who is literally the god role and is responsible for 100% of the necessary coordination. Classes should play off of one another in interesting and meaningful ways, and have max squad counts to balance them. Just for some examples, make a medic squad who’s only job is to heal team mates, give the gunner an ammo box or something like that, Force only a dedicated small engineer squad to be able to place down spawn beacons, and make it so that the only class that can spot are snipers. Hard lock squads to only contain 1 type of soldier. Where you can’t directly give squads unique attributes, like with SMG squads and mortar teams, do stuff like limiting SMG squads to only like 3 people or so, then make rifle squads have like 6 or 7, just to give each of them a tradeoff between one another. I could go on, but you need to look at this again, because right now, the gameplay is super shallow and uninteresting. Enlisted can be incredibly boring and uninteresting a lot of the time, and it’s because the classes as they stand don’t actually fulfill any specific role. You can’t pull a call of duty here, you’ve built these twelve different classes now make them feel distinct and give them something meaningful to do.
3. Squad play (friends list)
Squad members should have clear distinct icons above their heads to indicate who they are, not just map markers and slightly different color hues. Give squad leaders the ability to dynamically mark objectives for their squad to take. Take the H&G method, simple alt click hold and you can place a rally or tell your squad to cap an objective, and then players who follow their squad lead’s orders get XP for doing so. We should have something like this in Enlisted.
4. Microtransactions
I have played many a free to play, and Enlisted’s monetization is by far the most greedy penny pinching system I have ever witnessed. It is an absolute travesty that the devs or Gaijin (I’m guessing, hoping, it was Gaijin) ever thought this was okay to release to the public especially since there is no battle rating system that I am aware of, literally making a lot of these MCTs straight pay to win. This was much worse than my wildest nightmares from CBT. There is a battle pass, premium account status, fully levelled up squads with unique weapons for purchase, in game currency, loot boxes, Increased the amount of squads you can have in a single battle with premium currency, cosmetics, & perk refreshes with premium currency.
There is so much pay to win I was seriously embarrassed to have to show this to my friends. Uniquely skinned squads, XP boosters, & weapon skins only. You cannot be putting weapons and leveled squads with special weapons behind a paywall. THIS IS NOT OKAY. To every single member of this community WE CANNOT SUPPORT THIS. Do not buy any of this pay to win stuff, do not create the idea in developers minds that this is okay; do not support this. Consumers can make a difference if we band together and hit them where this hurts. I will gladly shell out money on skins only, in fact, I would prefer that to pay to win, and I’m sure there are many others just like me out there.
Wishlist
invasion and Assault are generally attacker sided, this is an easy straightforward simple fix that doesn’t require you to completely change Invasion or Assault. Gives defending team some time to dig in and spread out. I’m totally open to hearing another suggestion on how to fix this, but this seems like a pretty easy way to remedy the problem.
Give players in general or at least tank commanders a way to replenish their squads through some sort of resupply point on the edge of the map or something like that. Right now you’re basically f’d if you get your crew killed and/or lose your tank. Just a bit weird and jarring.
Bullet Drop needs to be added as a way to help curb riflemen from instantly cross mapping MG gunners and snipers. Also adds another level of skill for players to hone. I feel like I’ve read in some press material that it does exist in the game, but I really don’t think that’s accurate for the current build.
Notes
I’ve made other posts on here before about my opinions, but I’m past trying to make this a realistic shooter, I’m done ranting about the terrible bots and how they are utterly useless in their current form, and I’m not going to push large coordination between squads. I’d still love to see this stuff addressed, but it’s not really a priority for me and I understand that some of those are a bit controversial to express.