Hello comrades!
I wanted to ask, is there a way to make the fog effect constant? Currently it just staying for like 10 seconds, before it disappeares for another 10 seconds before it comes back. Does anyone know how to make the fog stay constantly?
I wanted to ask, is there a way to make the fog effect constant? Currently it just staying for like 10 seconds, before it disappeares for another 10 seconds before it comes back. Does anyone know how to make the fog stay constantly?
i believe this is what you are looking for ( as long it’s an effect ).
It is the camera volfog template, not an effect i think…
ah, you mean the template.
i setted mine to:
entity{
_template:t="volfog_snow_affect"
volfog_snow__intensity:r=2
}
entity{
_template:t="camera_volfog_snow_affect"
}
entity{
_template:t="volfog_snow_affect"
}
although, keep in mind that it was on moscow.
where it was originally designed to be.
not sure if it will work on other maps ( similar to salingrad reflectors )
entity{ _template:t="volfog_snow_affect" volfog_snow__intensity:r=2 }
It does work, but just like in moscow, it changes every 10 seconds… Does the fog stay constantly for you or does it sometimes get less dense?
so, at the beggining it’s dense, and then somewhat becomes lighter.
but, it doesn’t go away. the effect remains.
what i noticed though, if you go above the ( in the dense parameter ) 3/6, it will become thicc and bots will be able to shoot in the fog. something that you might want to avoid.
let me see if i can grab some screenshots
I really try to make it not get less dense, that it stays like in the beginning… it would be a really important effect for my mod…
then crank up the density.
if it doesn’t work, check the others weather parameter that you have.
not sure what your map is on though.
if not, you can try to build outside the battle areas.
usually there’s fog there.
It is my berlin reichstag hangar mod, but i want to edit a version for it…
I will try to work with parameters, but in case you might find out, feel free to tell me
Set intensity change time to a large number.
max intensity is determined by the range. MaxIntensity cannot go above IntensityRange’s maximum value.