Console vs PC

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LMAO

this is what people call " cyberbullying ".

i can’t deny i occasionally partook in such actions my self.

" running around the rosey " if you will, on console players.

when they try to track you is rather funny.

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so this is what my enemies see bruh

can’t understand though why people be playing FPS on consoles, it seems sooo unhandy

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no wonder cross play off is ghost town, who wants to play a shooter game without mouse?

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I ain’t gonna lie, despite being console I pray that I get put in a cross play lobby with PC so at the very least I have mechanically competent team mates. Well most of the time anyhow lol.

Yeah PC players usually have better movements. It’s easier to do an instant 180 turn on PC than on console.

I noticed that a lot of console players don’t usually hipfire even at close range. So how does the console aim assist work? Does it snap to the target when the ADS button is pressed or does the aim become sticky to a nearby target like in HALO?

1 Like

It sort of pulls you to people when you first go to aim, sort of loosely snapping you to the closest person relative to your hip fire crosshair placement on the enemy in front of you. Though it’s a little imperfect at times and will pull you to the wrong person or just barely work at all. One of those things that might occasionally sabotage you but it’s better to have on then not.

And the aim assist cuts off past a certain distance depending on what weapon you have. Overall it’s nothing too crazy I don’t think from my experience, but it does help a little bit. Still more often than not, it’ll be up to the player to ensure their aim is actually on the target, especially for headshots.

I do also think there’s very subtle sort of stickyness to it when you’re actually on the target too but I could just be crazy lol.

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What showing us how awful you are as a PC player?

It snaps onto target if you ADS “close enough” to the enemy. It’s best abused with Bolt Actions, although SMG’s also benefit a good bit from it. Your aim also slows down or “becomes sticky” when you’re aiming at somebody. Occasionally, definitely not a common occurrence, it will drag your aim a small distance with someone’s movement. That being said, the aim assist does have a maximum effective range, and I’ve won plenty a long range engagement without its help

if you bothered to read the kill log, you would know that the video was from the perspective of the consol pleb.

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The buttons are keyboard on screen

:disappointed_relieved:


Console pleb…

Noob Vs Veteran

This clip is evidence of the need for skill based matchmaking.

But how do you count the skill? K/d doesnt matter because someone could just be vehicle player or mortar main. Win% also doent say anything if you play 4stack

Good question. I’m not entirely sure but I’d guess there are some options. Anything that measures mechanical skill could work. Even just tracking average kills per minute (as infantry) would go a long way in differentiating who is more or less capable.

its boiling for pc player, their are many normal xbox/psn players as thier teammates.
its not fan.


its a br5 game…
i don’t want to be a single game.