Confrontation needs a change

Every game of confrontation became a steamroller for the team that took the first point in every game i played win or lose.
the problem is that the momentum of the attacking force can not be broken, i say allow the defending team to capture the next point before the attackers can, because at the moment both sides have to wait and when the point is open for capture the attacking team is allready on it, taking the next point, while the defenders are are just getting slaughtered.
If the defenders manage to capture before the attakcers, then both points, the previously captured one and the currently attacked one should be made open for capture.

This allows a a counter attack of the defender, while giving the attacker a chance to regain initiative.

Over all however only the two frontline points can be captured at any given time.

confrontation is not a problem… problem is that they are played on small maps, so attackers can get to second objective fast without giving defenders chance to properly fortify.

also it doesnt help that teams that get steamrolled are usually mostly bots…

But the Maps arent bigger so there is a problem. This change is suggested because of the curent state of the game mode.

Some maps are okay for this mode, its just Werbig Station is just not designed for the mode where so many parts that are too open and too linear with not much flanking options along with not much cover. Even tanks with not much flanking options are a real headache especially when the enemy has stronger tanks.