Today was my first day and i’m enjoying the game a lot, there are so few things that are off putting.
One of them to me is the medkit, the concept of it feels wrong in such a game.
Other should be able to revive your soldier if the hit wasn’t critical, but the usage of the medkit feel wrong.
I’m new, so i was wondering what the community thinks about it.
I only have problems with perks 200% restored hp per medkit and 75% faster medkit usage.
Medkits themselves are fine as they are giving you only small portion of hp to barely keep you going.
Also, logicaly it is impossible to rely on teammates to revive you and having medic class is impossible to implement as well without entering “screw realism, embrace fantasy land” territory (under Geneva convention medics are forbidden to carry weapons, participate in combat or being shot at… I can´t imagine how anyone would want to play such class).
I’d like it if some things bypassed the medkit. For instance headshots and explosives. A bit hard to patch up a hole when your brain is in the ground or when the hole happens to be your legs.
They could be but I know I’ve been downed from Arty, tank rounds and not insta killed. I know whenever I’ve had a medkit unless it was an MG that hit me enough to kill in under 2 seconds I’ve always gone down and never been insta killed.
Coming from games like squad and arma, i thought this will be a similar experience to them with communication and all, but now i see it’s more like BFV, especially because of the perks and space jumping.
I’m saying I’ve never been insta killed with a medkit equipped. Could just be I’ve never been headshot or direct hit by a tank with one equipped but I could be wrong.