Why is the Community Engagement by Gaijin/Darkflow so poor for this game?
Think about it – what engagement do we get? I’ll tell you:
A) Mods Digest.
B) Forum Moderators.
C) Dev Blogs.
So the extent of engagement is forum moderators doing their jobs and moderating, someone slapping two mods others have made in to an article and calling it a day, and the only good thing but very limited is dev blogs which only occur near big updates.
I’m not counting ‘Making Enlisted a Better Place’ as engagement because:
Fixing the game is not proper community engagement but should just be a given.
What I suggest is a 3-tier Community Engagement system.
Tier 1: Boots on the ground.
-Forum Moderators actively doing their jobs – happening anyway.
-Key* Developers responding to suggestions, saying if they will/won’t be implemented or are to be discussed further internally.
-Key Developers responding to bug reports, saying if it’s actually a bug or not and if it’ll be fixed.
-Key Developers/Moderators getting involved with Mess Room and Suggestions discussions.
-Mods Digest.
Tier 2: Updates.
-MEaBPs should continue to use actual accepted QoL suggestions from Tier 1.
-Developer blogs should definitely continue around the big updates.
-Once a month, publish some game stats. It’ll be cool to see how many people play each campaign, what team is played most, what weapon is used most overall etc. You already have a lot of stats, why not use them and tell us what’s going on in the big picture?
Tier 3: The big stuff.
-Instead of just deciding which campaign to do next, make a poll and ask the community – you know, the ones who will actually be playing the campaigns or not. Sure, you can limit the options down to just two or three, and a future poll might then choose the previous-poll’s losing option anyway, but it’d be nice for the community to actually get a say in what new things are going to be added in to the game, and in what order.
-Ask us what we’d prefer when it comes to other things. E.g. Instead of just switching how the monetisation of a campaign works each time in an attempt to keep people happy, why not ask the community i.e the ones paying, how monetisation should work, what a good cost is to keep something profitable for the company yet accessible to as many people as possible. Barely anyone likes the old system, yet people also don’t like the new Stalingrad system – so why not ask the people what system they’d like to see for it. Again, can be as simple as coming up with as few as 2 or 3 systems and having people vote on it – something as little as that can make a world of difference in community engagement.
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People are going to play more AND pay more if they feel like their voices are being heard – so even from a company’s financial point of view it’s still a better option to have good community engagement. Which begs the question:
Why is Enlisted’s so bad?
PS. This isn’t a dig or attack on Keofox or any other developer. I understand they all are trying, and do good things, and are all limited by guidelines and expectations and orders from higher-ups etc. I’m not blaming them for this. And yeah I doubt anyone of actual control over such issues will see this (and care enough to do anything about it) but it’s worth a try.
PS. 2 *By Key developer I mean people like whomever is Head of Engagement, Head of Game Design, Community Manager, people like that. Of course in theory most normal developers are going to be busy… well, developing, and so won’t have time to spend browsing the forums.
PS. 3 if you have other ideas for how they could do better engagement, please do share.
PS. 4 I could be completely wrong on the Making Enlisted a Better Place- in which case I’m sorry if I am. Personally, I just never see any of that stuff in suggestions or bug reports so if I am correct in saying they don’t touch suggestions/bug reports for it, it’s weird it’s being advertised as “your feedback” if it isn’t really.
Edit: Yes it’s entirely possible the developement team is really small. Unfortunately their employee numbers are no where to be seen so this is just a stab in the dark for if it’s a really big team.
If it’s a small team, it’s understandable and they are doing a good job as is now. This is just if it’s a big team, there’s no excuse for such little engagement. At the end of the day, there has been more ambitious suggestions made that require huge teams of devs, and this can in theory all be done by one person, so I don’t think it’s asking for too much in reality.