I believe there is an issue in Enlisted where several of the Squad types are simply not worth playing once you have unlocked all of their upgrades. Clearly the Meta in Enlisted is the Assault Squad, backed up with various situational units, or units simply used to achieve daily objectives for Silver Orders.
Two of the squads that, in my opinion, suffer the most, are the Communications Squad and the Sniper Squad.
The Communications Squad was quite overpowered at the beginning of OBT, as it could perpetually keep an artillery strike active. However, with some smart changes on the developers part, the artillery is now in a good place. Interesting to use, but no longer overpowered. However, the nerf to artillery has turned the Communications Squad into a weak unit. It struggles to be competitive with other squad types and is rarely, if ever, decisive. Given that improving artillery in any way would be bad for the overall health of the game (a long separate discussion pretty well fleshed out during the debates that lead to the Artillery Mechanic nerf) I propose a different change to improve the squad. I am recommending adding one more troop to the squad to give it an opportunity to compete on a more even level. This would bring it from a maximum of five soldiers to a maximum of six. This is in line with many other squads such as the Bomber Squad or the Mortar Squad. It is also less than Assault, Infantry, Flamethrower and Machine Gun Squads. An appropriate move as it is more of an indirect unit than the Assault, Infantry, Flamethrower, and Machine Gun units which need the manpower to assault positions.
I would recommend that this position be another radio operator. This gives you three in a squad and allows you greater opportunity to call for Artillery as your squad is slowly attrited, keeping it’s signature ability intact for longer. Another option would be for the addition of another multi-choice position with a Bomber/Sniper option set. However, even if it is simply adding a basic squad size increase option it would be acceptable as late game troopers can be devastating in their own right.
For the Sniper Squad the situation is slightly different. The squad is biased towards fighting at long range. You have the ability to add an Assaulter to the squad, but only one and no ability to add a Machine Gunner to the squad. This makes the squad very poor at taking or physically defending objectives. The truly only decisive acts in Enlisted. Thus they can be fun to play, but you aren’t going to win or lose matches with a Sniper Squad. I also believe that Snipers are potentially very bad for gameplay as they excel at killing from hidden and far away positions, something that frustrates players as they lose their units to things they cannot even see and potentially can’t even counter.
Thus, I recommend the removal of one of the sniper unlocks for the squad, but an increase in overall strength of the squad from 5 to 6 troops. This change should include the addition of another choice unlock with a Bomber/Machine Gunner option. I feel this is the most appropriate because you could marry the Machine Gunner with the Assaulter to give the squad the ability to better defend and take capture points. Or you could marry the Bomber with the Bomber from the Assaulter/Bomber option to keep the squad a long range squad with two Snipers and two Bombers. As a point of clarification I am recommending the removal of the sniper as with more power this squad will become more popular, and I do not wish the game to become a sniper fest. Finally, even without giving the option to have a Bomber/Machine Gunner an increase in squad size would make the unit more viable in taking and defending capture points.
Thank you for your time and consideration.