Acting like it couldnāt be added to already existing USA (western allies) tree.
While a new tech tree would make it impossible to have combined lineups, or combine the original legacy British stuff with the new ones.
It would also mean a lot of copypasted stuff. And devaluing all the current premium squads, as they would remain in the original faction.
What is needed on the contrary is proper intengration of minor nations to already existing tech tree.
Which is slowly happening with the recent ability to change nationalities of soldiers. (I have no idea why something like this would be developed if the developers were planning to add separate tech trees for these nations right afterwards).
I apologize for the saltiness. Itās just annoying to have the exact same discussion every time someone new brings up the idea of new unnecessary tech trees.
War Thunder also had combined tech trees when it released 13 years ago, due to a lack of overall content. I think most would agree that it would be strange if the German and Italian tree were still combined, and Chinese vehicles were still premiums in the Soviet tree. Unless you have legacy equipment that is now unobtainable, new players cannot combine nations into lineups, unless minor nations have a branch within the tree (such as Finland in Sweden, Thailand in Japan etc). I believe nations that have enough equipment to have their own tree should have their own tree. That way, factions can have more of an identity, and make sense in theatres where only one of the two major factions within a combined tree were present. Perhaps a separate game mode with combined troops could be added in the future, if that is an important feature for you?
I think the nationality change feature aligns with the potential for splitting trees. The feature, just like separating trees, gives you the ability to make lineups feature a singular nation. Another benefit of splitting up nations is that the amount of filler in trees can be reduced. Look at the Axis tree and how much of the SMG line could be streamlined by separating the more prominently Italian weapons from the tree. If a player really wants something like a Beretta M38A for a German soldier, make it a premium squad for a Germany tree, but give it to the Italian tree as standard. Obviously, we can still be intelligent about it in some specific cases if a weapon is from one nationality, but was used by another (such as a Volkssturm Carcano in 7.92mm, or a Beretta M38/44).
I see the tech tree separation as an important step in the long-term health of Enlisted. If the game wants to continue to stay alive and bring new and interesting content to existing trees, the bloat (even with foldering) in the existing axis and allies trees would make grinding to top tier incredible slow and frustrating. It also gives the option to expand to new theatres and divide up matchmaking if the population of the game increases (which is what the players, developers and Gaijin want, unless Iām missing something).
Perhaps we disagree on some of these points fundamentally, which is fine, but lets not throw insults if we canāt come to an agreement, respectfully disagree, and move on. Thatās the adult thing to do.
Nationality in customization options means. In the future, if slightly reworked, certain unique nationalities could only be allowed in certain specific campaign presets (just like we have outfits restricted to certain presets) . And if MM places you in a different map that wouldnāt correlate with your unique nationality. The default main nationality would automatically replace it.
So you dont really need separate tech trees just to prevent the Brits being in the Ardennes or the Chinese being in Tunisia.
because in warthunder a germamn tank can fight an italian tank, or a japanese tank
a us tank can fight a uk or ussr tank meaning adding faction does no add qās and divide the player base.
yes uk and italty can fight alongside germany or us but the point of a separate uk tech tree would be to fight in battles that us was not involved thus uk only qās thus creating separate qs and splitting the player base.
and yes copy paste like the american grant, stuart and shermans and thompsons at least only add ānewā items like the sherman firefly or use the lee a uk modified grant.
Eheh Iām a hardcore TeaBoo (Commonwealth main), and Canadian everyone here knows it. So to finally get my beloved IX, piloted in part by Canadians, letās say Iām overjoyedā¦
But, Iām not a russian Soviet main ( commieboo ): I do not need unfair advantages to have fun and perform, thereās no way such a powerful plane should be br2 (it could work well in br4, no joke)
Itās probably the craziest BR offense Iāve seen to date, and it favours my preferred faction.
The Zero lets say its a little secret but it overperforming in this game in altitudes that should not be performing Or if I say more correctly the cap of 5300 makes the Zero perform even in highest altitudes in game not as badly as in war thunder since there you can go much higher. And Japan has good AA in the TT but Germany will suffer the most from this Spitfire. Since in low altitude you can dog fight it in Zero and win just like against all other US planes so really not much changes for Japan in BR II in BR III its bigger problem since you cant dog fight it with Ki 100 that good. And if you gonna engage in vertical combat there is much better planes like the lighting that has two engines so for Zero players they will feel the least this plane impact however the Ki-100 well they will suffer against it.
Nobody ever fly that high (in Enlisted), I stay at 2km and most enemies just pass right under me without noticing (itās also safe to pass over carriers while having a lil altitude buffer, you explode at 1,499km)
Donāt get me wrong, I love the Zero so much I use it even in br5 (well, the flame tank one). Itās seriously great.
But, it lack speed.
New Spit IX got both speed and maneuverability, in the hands of a decent pilot, I wonder what the enemies will be able to do
Like you said, I will shamelessly abuse the IX before they uptier it to br3 or 4, though, eheheh
Yeah but as Zero Player you donāt care that much will you fight a lighting or the new Spitfire is the same thing to you if it doesnāt engage in a dog fight or you donāt surprise him its game over.
The Zero is a noob plane its loved by the noobs and hated by the vets since its a plane that needs you enemy to make a mistake. Its the best plane to learn to be a pilot and the plane you donāt wanna play after you learn.
I still love it because itās fun. Also one of the few planes who can counter the lead indicator handicap thanks to itās high maneuverability: so easy to mislead enemy pilots with it, even if they spotted you and come charging face to face, a lil sway left, right, then bank and dive then get on your enemyās 6 and savor his frustration eheheh.
But I just love being able to repair all the time with carriers.
Ki-100,Ki-61-Otsu Kai and Ki-84-Ko are the most fun planes to play with Japan the Zero is very boring plane. The moment you face a good pilot like Atari for an instance that is good P-51D-5 player you will realize what Iām talking about
With a Zero really there is nothing you can do against him. Even with Ki-100 you will realize the limists of this planes thatās why I hope one day they move Otsu Kai to BR III. And if you have the bad luck to be with Zero on New Georgia its really absolutely pointless.
Oh Iāve met aces with p51 before. Pilots who really knew how good the p51 isā¦
But, Iām now rather decent as well, eh.
Those dogfights are fun, but truly itās the p51 that canāt do a thing against the Zero. Their only chances are either to get the jump on me from above if I didnāt find them yet, or zoom boom me⦠IF I fail to dodge, which is ridiculously easy in a Zero
Although⦠eh. Itās true I took down countless Zero pilots in my p51 as well. P51 canāt dogfight a Zero, but Zero cannot hope to catch up to it if it zoom.
But now with the Spitfire IX, woops! Wonāt be as easy as before plane has no flaws!!!
Well dont go in a dog fight against a Zero even with this plane you will lose it. P51 is better since its very fast and can catch you in energy traps you can never catch him if he sees you if you surprise him he is dead but if he see you its game over you will be zoomed 100%.
I hope one day Japan gets good BR II fighter plane like Ki-43-III Otsu or Ki-44-II Hei or even Ki-61-I Otsu for BR II.
But thatās kind of the pointā¦the Commonwealth (Britain, Canada, India/Nepal, Australia, etc.) joined the war from the beginning and not years later. Yet the Allied TT mostly represents th USā¦even though MANY of the weapons were mainly used and built by the Commonwealth yet there is little to no representation unless you were lucky enough to be around for those event squads or buy Premium. For all of the player base who scream for historical accuracy, the āAlliedā TT is not even close.
While I agree that the Commonwealth needs proper representation and squads that actually align with the weapons you unlock (cough Enfields cough) completely splitting the factions in MM would hurt the game. They would still need to be in the same MM as Western allies and, depending on how it is potentially implemented, the Faction could allow squads from both TTs to be used at the same time if one wants to play with a mixed lineup.
yes we must represent uks many humiliating defeats in europe and africa including the great retreat of dunkrirk france, the retreat from naRVIK NORWAY, RETREAT FROM SOMALI LAND TO THE ITALIAnS,
to be fair I was testing the plane with its 250lb bomb and you basically had to land the bomb right on high br tanks to destroy them if it lands next to them it doesnāt destroy it only damaging none vital parts of tanks and maybe causing orange damage to tracks so if they do move it past br3 I think it would need the 2nd bomb or upgrading it to a 500lb bomb