Commander mode

yeah… not to be the " black sheep "… but you are not considering a few factors.

don’t get me wrong, i would love this idea, that could also call some supply canister, or paradrop some vehicles like general idea of commander. giving orders and such, but it would only work for community games. where’s those spots are placed for known games ( like, this guy as commander spot; knoes the players on the ground squads. and he knoes that those guy will follow his orders as he played with them before ).

anyway, the problems with the commander in open servers, it would be find the right person for the job.
and locking something by tank it’s not gonna work either.

other reason it would be, not everyone follow orders.
and for the same reasons, in enlisted i’m in charge of my squad. meaning that i have to make decisions, and take risk which might cost the life of my squadmates on my own. and for a selfish perspective like 50% of enlisted community thinks, my closer spawn to the front line.

and the last reason, it’s the one @5762269 partially described.
such power in someone’s hand might not be the best or ideal for a swift victory.

also, there are many factors that should be discussed regarding the commander spot, power, limitation and functionality.

for the rest, cheers.

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ros2 has commander …I would take commander spot and then spawn my whole team under enemy napalm attack and get my whole team killed then get removed from the server good times were those

don’t joke about that.

we still have ptsd from that

At least the part about people not following orders can be solved by assigning combat zones to a squad. if the squad is in the zone or kills hostiles in the zone, it earns 5x normal experience. That’ll get most people to obey as it reduces the grind tremendeously

What is ros 2 ? Rising Storm 2? Or something else ?

Got any ideas? would love to hear those.

In a game where even the bots programmed to follow your orders dont do so, cant agree more lmao.

Except, knowing Gaijin, they’d remove 60% of XP gain to counterbalance this… :confused:

yes rising storm 2 vietnam

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  • Smoke screan
  • Recon plane
  • Star shell (if we will ever have night fights)
  • Different types of artylery (now we have only one)
  • Suply para drop

It would be mostly artillery options since planes are crewed by players.
Unless we give AI option to pilote bombers. Than radio can call for CAS and bots will pilot the planes (will not count towards a limited number of active aircraft). Thanks to this fighter pilots will have sth to do and will be more useful. And guys on the ground will be afraid of leaving spawnpoint :smiley:

Ps.
Plz don’t start shitstorm about smoke being unrealistic, it’s a game.

I think that calling big smoke screens and other artillery types (for example Nebelwerfers for Germany and Katyushas for Russia) are cool idea. They could be less precise than standard artillery we have now, but faster and even more intimidating.

By “intimidating” you mean this sound?

(random video from the internet)

Exactly :stuck_out_tongue:

Na, katyusha was way more intimidating :slight_smile:
But rocket arty could work (smaller area, but can kill tanks)
Arty firing smoke shells isn’t all that far fetched either, afaik.

a) I don’t know what you mean by “katyusha was way more intimidating”. It’s almost the same weapon/tech but used in larger numbers. The sound is the same in my opinion.
b) Rocket art. was very inacurrate so I don’t think small area is an option. I would rather say larger area.
c) As far as I know rocket art. was mainly used to fire at soft targets (infantry in the open) and firing at the tanks was mainly to harass them than to destroy them.

Exactly :slight_smile: More = more

I wasn’t referring to total radius, but to per-rocket radius

They had a much better shot at taking them out than normal arty

Talking about effectiveness of one rocket is like talking about one bullet. Basically pointless when you use them in as large numbers as possible (if following the doctrine).

Quick summary of rocket art. vs tanks (based on Nebelwerfer):

  • It’s hard to hit single target so shooting concentration of tanks is the best way to inflict dmg
  • Can set enemy tanks on fire but it’s not reliable
  • Close miss can knock out tank crew
  • Blinds enemy due to large amount of smoke
  • Separates enemy tanks from infantry making them vulnerable to friendly AT infantry

So I wouldn’t say that it’s better than regular artillery in destroying tanks. It’s better in creating opportunities to destroy tanks.

I would love a commander mode. Commander was one of my fave things to play in BF3/BF4.

I would recommend a short mandatory Commander training mission, and limiting the mode to players who have played at least 10 hours of gameplay so they know the basic gist of the game and how victory is achieved.

Also, a voting system, like in BF, where players can show approval or disapproval of a Commander. Over time, if a Commander is consistently criticised, their ability to play the role would be affected.

On the subject of getting people to follow orders, again taking a leaf from BF’s book, a reward to squads that follow them.

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This Could be cool. Just have a rating system at the end of the game where you rate how the commander did in a few areas of play. Let players select the commander in each battle based on the ratings in these different areas.

Maybe take 30 sec to a min at the start of the game to decide this.

Well, it worked well enough in Red Orchestra

Post Scriptum has a commander. However, PS is a different style of game then Enlisted where every player is supposed to have a mic to communicate. There is a communication system built into the game. Average soldier communicates to his squad leader who communicates with the Commander. The PS commander directs artillery and airstrikes. Squad leaders report to the commander to direct strikes and organizes assaults or defense. He also gives orders to logistic squads and AFVs.
The individual soldier can hear nearby conversations around him between other soldiers.

The language differences are based on servers…German Only, French Only, English only. Enlisted would have to have multiple servers. I don’t see this as happening

The closest thing to a command system in Gaijins box of games is World War, and that has not been very successful to date. I don’t think the Devs are going to copy Post Scriptum and develop a command system

I know i’m late. Anyways, my 2 cents on the topic:
There should be a votekick with a majority vote requirement. (50%) (also providing a reason as a parameter)
That would solve the abusive commander but also some teamkiller problems.

To all who say it won’t work, it won’t at first but after a few years, when more ppl get familiar with the game and the system it probably will.

I also totally like Reachforthesky’s (@ReachForTheSky) idea.