One of the most fascinating things about this game is the aerial combat, but like some coming from War Thunder, you may have been surprised by the sheer amount of time it can take to do a takedown.
especially because of the aircraft’s resistance to damage from machine guns and cannons. So why not improve the damage enough
enough to cause significant damage? also infantry would be easier to kill using the plane
IMPORTANT: I am Spanish speaking so I use the google translator so I am sorry if it is not well understood
Aircraft weapons don’t have any trouble killing infantry, they just need to hit them, which is easier said then done. I’ve seen some hurricane pilots in Tunisia that are absolute terrors, being able to actually fly at a shallow enough angle that they fill a large area with bullets, killing any infantry caught in it. Boosting their damage isn’t really a meaningful factor in that, its just hard to hit infantry from the air.
Time to kill for plane to plane however could be improved, for sure.
Right!
But a Jedi Knight bot 360 no scopes my pilot when I do a strafing run.
I somewhat disagree, I tend to do plane strafes and I feel like 7-13mm rounds should def do a little more against infantry. Nothing crazy but a slight increase would be nice.
As for what OP is describing, I do agree. I love flying in this game but damage models are probably one of the few remaining issues with air. Until they do tho, I recommend targeting the pilots cockpit for an instant kill or going for engines.
Yeah, if you ever played both War thunder and Enlisted, plane in Enlisted is much more hard and resistant to bullets. I don’t understand why DarkFlow just copy paste DM from War thunder.
Hitmaker after hitmaker against infantry says otherwise
Many of the issues with aerial combat (and ground attack for that matter) could be solved by having the ability to set convergence. It doesn’t matter how good your aerial gunnery is if you can only land at best 50% of the rounds you should be putting on target because your guns are not harmonized.
We really need the ability to set convergence, set belting/armament, and to have tailgunners.
However there does seem to be something a bit off about larger calibre aircraft armament as well. Rifle calibre machine guns and 12.7/13mm seems to be reasonably effective, but anything larger (20mm, 30mm, 37mm) just doesn’t seem to have as much effect as you would imagine it should (particularly 30mm Minengeschoß rounds which were used specifically because of the high damage the large overpressure caused to stressed skin aircraft, but really all large calibre rounds seem off)
Give pilots a little love here!
It’s not convergence, it’s just hit detection. I’ve sat a FW-190 just meters behind an A-20 and unloaded all of my 20mm into him, visibly see hitmarkers and see tracers impacting and shells detonating on the enemy aircraft, and end up with them flying as if they’d taken no damage at all. The game may state you are getting hits, but no damage will actually register.
I think that is highly likely as well, I have done the same with FW-190, and with Yak-9T, Spitfire… everything that isn’t just RCMG or HMG really.
But convergence is still an issue, having wing-mounted armament that runs off parallel into the distance means what shots could hit, don’t. It also makes planes like the Hurricane IID basically pointless, as the best you can hope for is a single 40mm solid shot maybe hitting something important. Convergence would help that out, as would the ability to set belting.
its the allies planes who have amazing armor and im somewhat fine with it since we also have monsters of our own but in weaponry even if German planes are basically made of paper. But yeah sometimes its redic how much they actually can tank when it comes to high caliber compared to yours.
My take on Normandy rn but IL2 is still disgusting ^^
yes but in real life if a plane from the sky shoots you it kills you
soy de enlisted y tienes toda la razon
muy cierto facu mi niñote. buen dia!
gracias pero te molesta si te pregunto por que pusiste mi niñote no es por ofender pero suena raro
soy canario rey! es una expresion.
I spend a lot of time flying in DCS and IL2 Great Battles, and yes, I agree the damage models are horrendous. I know this shouldn’t be compared to those types of harder sims but they’re a good base line to see more or less what the extreme realism end of damage spectrum should be before you start dialing it back to mainstream levels.
A good burst of 20mm should shred light airframes and do tremendous damage to the medium ones we get at the high end.
Last night I tried out the Spitfire after finally unlocking it and unloaded all my 20mm point blank into a Stuka and it survived. That just shouldn’t be happening.
And yes, as stated, I have more kills with a P47 than any of the dedicated fighter aircraft with cannons, so I have to wonder if there’s just something wrong with cannon damage and how it’s modeled against aircraft.
i mean… the first plane for allies in normany is basically butter. and the germans (again, in Normandy) are tough xD
we’re taking the game as if it was real life… Remember that one thing is trying to be historically correct and other thing is trying to make a fun game based on reals events.
I don’t want to kill an airplane with 30 shots. i want to have the chance to be the hunter and the hunted. (as an allie american plane player)
Hence my statement about how Enlisted shouldn’t necessarily be compared to games like DCS or IL2.
Hardcore sims or real life doesn’t really fit with the “beer and pretzels” feel of Enlisted.
It’s still a bit too far to the other end of the spectrum. 20mm and above should be more effective here, especially since they’re limited in ammo compared to planes with just machine guns.
Eh that plane has really good armor and usually takes an full mag of both 20mm and 13mm if you wont get lucky that is and crit them