Tbh, this is probably an issue most players don’t even notice or care about, but it drives me insane.
Currently, dead bodies do not have collision with each other, as a result there will be tons of bodies no-clipping through each other, or the legs of an individual body will be no-clipping through each other, making it look very weird. It would be nice if bodies didn’t do this.
I have also seen bodies no-clipping through doors or the floor
One other issue, is that sometimes when someone is killed and their body falls against a piece of furniture or a door, and that object/door is destroyed (or, in the case of doors, opened and closed) the bodies don’t fall over… they just remain leaning against the air…
Again, this isn’t a very pressing issue for most people, but it is definetly something I would like to see fixed
It’s that way to keep framerate more stable, otherwise people with weaker cpus or ps4/xb1 wouldn’t even be able to play the game at all. If you remember Gmod then you will know unstable it was with a bit of physical objects colliding with each other and Gaijin engine can’t really emulate physics well, just look at the tanks they have no weight and you have massive difficulty by crossing trenches and destroying wooden objects or trees (you can’t even destroy them with your MG and shells most of the time)
It could maybe be a switchable option in the settings for those with better cpus. It would be also nice if we could choose how long the bodies stay on ground (guns would still disappear normally)
Ps4 could make that with the performance but all ps4 user should change to new Gen console the same for xbox and lets upgrade the game, yet in the moment HLL is enjoyable then Enlisted and i like enlisted more then Hell let Lose.
For ps4 user i just can advise to buy ps5 pro its worth😊