Choose whether to activate the experience booster after the game ends

Allow players to use Experience Booster in another way:

After the game ends, players can choose to use an experience booster.(As a cost, it cannot be stacked and can only be used once.)

  • Benefits:
  1. This will encourage players to play more games, and if they lose the game or are not satisfied with their scores, they will try another round of the game.This undoubtedly encourages players to participate in the game more than stacking experience boosters.

  2. This helps encourage players to work hard to win, and in order for the experience booster to work, players need to try harder to win.This will improve the gaming environment to some extent.

  3. This choice will make players feel much more comfortable and not get angry about some bad matches, as they can choose to spend time trying again.

  • Necessary restrictions:
  1. Only one experience booster can be used to prevent obtaining terrifying gains through stacking.

  2. Cannot be used during the deserter punishment period, as this will prevent players from choosing to leave directly when encountering maps they do not like. It can also reduce desertion behavior.

  3. It is not possible to use experience boosters after they have already been activated, in order to prevent them from working together with stacked experience boosters.

In short, this is a low-risk recommended booster usage plan that allows players who are unwilling to stack experience boosters to have a good gaming experience, while also encouraging players to play more games.

9 Likes

This would be great so my big boosters don’t get wasted on games our team gets dumpstered.

2 Likes

That’s right, experience boosters should be used as a means to attract players to continue participating in the game through additional rewards, rather than leaving players with no choice and being angry about it.