Spawn protection - Moving or Shooting = No spawn protection = Fixed
Flamethrower - 43M range , 1-20M instant fatality , 20-43M Tick Damage, Whilst on fire unable to fire weapons, Flame Re tardant Suit
Plane Spawns - 3Min timer at start of round before planes can be selected, once a plane dies a 45 second timer before a new plane can spawn
Engineer Changes - Tiered Fortification system , Example, Tier 1 Sandbag wall, Tier 2 Covered sandbag Wall with MG, Tier 3 Concrete emplacement - Higher tier require longer times and more resources making multiple engineer squads useful and required
Wire Tier 1 Barbed Wire, Tier 2 full wire net , Tier 3, Grenade Trap Wire Net
Pak emplacment Tier increases should increase its size Pak 36 > Pak 45 > Pak 75 ,
AAA vertical and horizontal rotation increase by 60% >80% >100%
Building Objects should be unable to be placed within 20M of and objective except for Tier 1 wire and Tier 1 sandbags
Sandbags need to be considerably more durable in general they should be able to take several grenades or tank rounds before shifting.
Vehicles Add Ai for gunners to automatically use machine guns a perk could be an option but AI using the machine guns i think personally should simply just exist with perhaps vertical and horizontal aiming ability as a perk specifically for tankers.
Mortars should have a generalized area icon present on the map for the enemy team when firing outside of the enemies play area(this one im not sure about) But mortars atm have no counterplay at all.
Artillery Remove friendly fire, mortars do not have friendly fire why does artillery
The Sturmpistole Accuracy improvement, penetration improvement, this is a mini panzerfaust tier 1 and 2 tanks should go boom regardless of location with the exception of some specific armour plates.
HEAT splash damage improvement
Death cam should be removed showing players where they were killed from in squads goes against the games design and undermines player ability and skill as well as the player. Perhaps a limited feature showing bullet direction or something, but seeing a big outlined player really isnt a great feature.
AI should be made considerably better, specifically, AI fighting other AI (not the player) should be able to have an engagement where there is an almost simulated battle between them. There could also be a little improvement between player and AI engagement specifically in CQC, watching my AI stand there whilst a guy mows them down 1 by 1 two feet away is saddening.
Axis team commentator and voice over, is currently done by an American, please add voice lines in German or with German accent, I dont want to feel like im on the allies whilst playing axis.
And finally, a test server and test rooms, We absolutely should be able to test changes prior to them going live, as this significantly enhances the player experience when live changes are what players want to see. People do not want to feel like they are testing things on the live version of a game.
There will always be a level of imbalance and bugs present ofc, but it can be significantly be reduced if players can log into a test room or server together and test things out without the penalties of being in a match and required to play whilst trying to test.
Basically, make a test server and test rooms where people can simply sit and test out changes, and all the game has to offer without being in a live match. This would make adding changes like those I suggested above much easier to understand in the context of the game and how practical they are.
Thankyou.