Change to HE Demo packs

Ok I’m advocating for a little shake up with regard to the availability of demo packs. High explosives were not used by individual ground troops to the extent that are in Enlisted.

And because of this there is really no use for regular infantry to carrying hand grenades. Why would I use a grenade when I can throw a demo pack like a hand grenade with better effect?

My suggestion is to remove the demo packs from the starting soldiers. And swap engineer squad at level 3 in the campaign with the bomber squad at level 8. this will give the early game squads some anti tank capability early on.

Make demo packs exclusive to engineers and unlocked along with engineers at level 8.

An added benefit of this change will also be to make molotov’s more necessary as an improvised way of dealing with tanks

Absolutely not. They arent historically accurate, but a balancing feature done for gameplay. This way you always have a countermeasure to tanks.

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Absolutely not.
Detpacks for EVERYONE
:point_up:

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Nyet, this would mean that most infantry can’t fight against tanks. Why not just make grenades more effective by reducing there arm time?

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Explosive packs only need an explosion radius nerf, and maybe a buff that they bounce less, so they can stick on tanks more easily? That way they would become more consistent, but at the same time makes room for the normal grenades to be used for anti-infantry work.

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Everyone needs to read the entire post before doing a knee jerk response . :roll_eyes:… I proposed swapping engineers at level 3 with the bomber at level 8. This solves the issue of no countermeasures for tanks

there is absolutely nothing wrong with the current detpack/grenade meta

grenades can be thrown much farther and much more accurately and are 10x the anti infantry weapon detpacks are.

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No. Engineer is terrible at dealing with tanks in terms of AT gun. Limiting HE packs to only them would provide too few tank kill attempts for new players as well as they often miss 1-2 before hitting the tank, and without the large grenade backpack you only get 1 per engineer, so up to a total of 6 if you maxed out the squad. Meanwhile bomber at level 8 would already be too late and the new player experience would have already been ruined by then.

Nah not quite. More like 1.5x at most. I think the grenades should be a bit better than the explosive packs. All they get is like 30% ish increased explosion radius and a 20% ish longer throwing distance.

Once again :roll_eyes: bomber at level 8 will be available at level 3. Engineers at level 3 are moved moved to level 8 …

Bomber alone still wouldn’t fix shit as then you get no explosive packs and the at weapons aren’t exactly fast, consistent or easy to use

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No

reason 1: they are fun, no seriously killing a tank with a detpack is one of the most satisfying things in this game. The ability to breach doors with it and destroy engineer buildings is a nice bonus. Restricting this to the engineer would also, take away a lot of utility from the average level 1 player that doesn’t need to be taken away

reason 2: It teaches the tanks to actually play their role as ranged support weapons as opposed to bull rushing into close quarters like 10 ton headless chickens.

reason 3: The detpack doesn’t necessarily make hand grenades useless, you can throw frags significantly farther and they have a devastating kill radius (molotovs on the other hand, are probably the least useful), you can always outfit different squad members with different throwables and choose the one that is appropriate for the situation.

reason 4: (and this ones a controversial one, that mainly disagrees with your proposal to swap the engineer with the bomber): The Engineer’s AT gun is probably more useful anti tank in some scenarios than the Bomber’s AT weapon.
Yes i know that bombers are way more mobile but in Normandy they are also way more short range, and on more expansive maps like D-Day (especially after you get past the first point), setting up an AT gun on a hill on the side of the map and destroying enemy tanks at 100meters or more is more viable then trying to sneak past all the enemies on foot to PIAT a stationary tank on a hilltop at 50 meters, or get slightly closer to throw a detpack at it. In moscow, ATR’s may have the range and mobility but AT guns still have the greater killing potential in a good spot.

What? Nah.

Infantry requires AT measurements. Otherwise you would need to rework the specialist system entirely. Limiting them to only engineers is a dumb suggestion and it just tells me you dont know how to balance with class limits in mind.

Matter of fact, i can make the argument that theyre weak for their purpose. They stick to walls but not tanks for some reason. It may be a bug, but in my experience, they suck for safely dealing with tanks.

they are good as is, if you where to make them more anti anti-infantry. i’d say make them so that you have to stick it to the tank instead of throwing them.