Change how tanks are rewarded with xp

Decrease the xp gained in tanks by 25% BUT if there is friendly infantry nearby (10-20m lets say), give tanks 1,3x xp gain modifier.
So if you camp in the grey zone, you will get 50% of what you get now and if you help the infantry you will gain as much xp as you do now.

Alternative version that imo is less abusable:
Decrease xp gained by 25% but kills, caps etc. of the nearby friendly infantry give you assists.

It’s meant to encourage more teamwork and punish selfish tankers.

3 Likes

Also maybe give xp gain modifier for the infantry near the tank, sth like x1,2. So that infantry players are encouraged to activelly deffend the tank as they get bonuses thanks to it.
It would be also nice if AI that is affected by said bonus, would prioritise shooting at AT soldiers and enemies with TNT in hand.

this actually sounds nice since it should in theory stop gray zone camping and actually forces tanks to be useful

2 Likes

The fallacy of many people’s logic is the idea that forced coercion helps. No.
You have to make the short-range game of tanks with infantry more comfortable. There is no point in driving close to enemy positions because you will be immediately blown up.
If tanks were stronger up close but weaker at range, that might change the methinks. But less experience would simply cause people to ignore the squad.
Right now, tanks are too ineffective up close because of their clumsiness. As long as that’s the case, it makes more sense to play at range.
P.S. I don’t like camping, but I play as efficiently as possible. On some maps, the only handy position is in the gray area. The problem is maps and anti-tank means, not experience

4 Likes

Why do you think I sugested similar bonus for the infantry? So that tanks could feel more safe in the close combat.
In Moscow during CBT I always followed the tanks to help them. Now it’s impossible as tanks either camp or rush and die.

1 Like

Just 50% cut of XP gained from gray zone would be encouraging

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It seems to me that experience is not the main thing. I don’t want to drive at point-blank range of enemy infantry, because I can’t see it around the tank and can’t aim properly. I’m not interested in gameplay. Yes, standing far, far away on the mountain is also not a good idea, I’m usually somewhere in the middle.
But personally, I’m based on where I can effectively fire and see the battlefield from. Point-blank to enemy positions won’t do that. In life, a tank is ineffective at close range (very close). We have no machine gun in the hull, so at distances up to 30 meters the tank is often defenseless.
Each infantryman has a lethal bomb that can very easily kill a tank. It’s not about experience, it’s about people not wanting to be instantly blown up. No matter how much your infantry defends you, there are enough enemies that at least 1 throws a grenade.

1 Like

Ehh infrantry sounds nice, but in reailty its not hard to sneak up through enitre squads and just throw det pack with 50% more range perk, many times i was surrounded by inf to end up having det pack throw from back.

Also some maps dont really allow you to push hard on some points with tank (which is good not all point should be easy for tank) like on quarry when points start to show up down there is no logical reason for you as a tank to go down there, there are bumbs and little hills everywhere, so its hard to move not to mention you see little to nothing, while being up hill you see entire battlefield clearly and can support infrantry on point and kill people trying to reinforce the point.

Other examples are points deep in forests, again as a tank you can flank and try to destory rally points and cut reinforcments for a bit, but at the end you can push with infrantry.

Also on some maps if they want tanks to be more aggresive then need to fix HE explosions on surfuce/walls since sometimes it works and you damage/kill infrantry and sometimes you hit 10mm away from guy and nothing happens, you can be on most maps aggresvie and work with infrantry very well but on some its just no way either by design, like this area is mostly for infrantry (forests, tank traps etc) or buggy hitboxes, i still wait for HE shells to explode on wooden walls and not go through it all and explode behind house or to explode in trenches.

Idea itself is good but just some maps wont allow for it to work by design, and also i wont lie when im in tank i dont trust my infrantry to protect me at all i barely see tanks being marked even though you get assist for it, in the end people probobly wouldnt care if you got penelty for being away from infrantry or if you get increased for protecting it.

When the infantry is around the tank, it is much, much more difficult to destroy the tank with an explosive package, because bots do not doze.

Full agree

Too agree

That’s exactly what I’m talking about. If the maps were different, that is, gave positions to tanks, allowed to control the situation, people would like to play more actively.
Now at a distance a tank is much stronger than an infantryman, but up close a tank is much weaker than a couple of soldiers with explosives. As long as this is the case, people will stand far away from the battlefield.

1 Like

Instead, can increase the patency of tanks and return them to their historical speed.

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This is also part of the gameplay changes. However, this should go hand in hand with other changes that would give the infantry more means to fight at range with tanks. Otherwise it would just be a reinforcement of the tanks.

When you understand how bots work its quite simple to sneak completly around them i learned that you never sprint near then and shot, you just arm grenede/demo pack and wait, then throw and they even go near grenede/det pack to try to throw it back but fail at it bad, lets be honest bots here are stupid af but have just redicoulus aimbot and know instantly where you are (i love being one tap from bot with mg on move) :rofl:

Mark tank, plane drop bombs. The solution to those “safe area” tank campers can be dealt with. Sometimes I run into the safe area just to throw dynamite at them.

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I disagree xD

Throw some detpacks/nades and see how they will run into it pretty much saying mine mine mine, but we are getting off topic, overall if ai did something usefull you either had to be lukcy (if it was your ai) or really unlucky

They everytime trow back grenades.Off topic,but not full.

Taking away assists, HE rounds and limiting the size of the grey zone for tanks would work for me.
It’s stupid that tankers are so often at the top of leaderboard with just a couple of squads lost, if that.
Lazy, selfish players

@12352685
So maybe 50m circle. Or circle + cone, although circle alone is “magical” enough, adding cone would be straight up silly from the logical perspective.

That’s why I proposed to add new “tank support AI”, that will focus on the AT infantry and enemies with TNT in hand if the AI soldier is close to the tank.