No more cap-point in the open, we’ll build houses on them
You can ask fore more slots.
sounds complicated for the player to learn again. i think. let’s give more job to the dev instead, and make you able to order soldier to control the guns and actually aim and shoot with them
The suggestion I am making WOULD make them more general purpose. It wouldn’t be AS easy to take out tanks, but a 20mm AP shell will still penetrate thin armor such as around viewports and MG ports. Not to mention able to take out the tracks and barrel of a tank. Just because it doesn’t instantly make it go boom, doesn’t mean its not effective against them.
I’m not disagreeing about bringing in heavier AT structures, however, with that said, I think the Field guns need to stay on the AT squad.
Meanwhile, the autocannons, what is currently the “AA” needs to be on the engineers. Engineer 1s should have access to the current sized autocannons and the existing MG nest. Meanwhile, the Engineer 2s should get access to heavier autocannons and an MG nest with a window of sandbags around it.
The whole point is that it functions as an inbetween of several applications, while being the best at none of them (with the exception of AA, which is as it should be).
Look at it in reverse:
the HMG overlaps with AT and AA. It CAN shoot down planes, and it CAN destroy tanks. However, is it the best option for either of those uses? No. Its BEST against infantry, but it CAN overlap with other roles with less efficiency.
Try to keep the discussion on topic please.
Bruh, it has already been asked by several people.
Try to use this you can ask for something on every other problem lol.
It can work. After all, they decided to give SG plebs more “benefits”. Guess we need to wait until they reveal more about their meta.
I agree with you that AA is way too restricted but the devs don’t want it to act as HMG.
Since HMG and Ampulomet already exist to deal with infantry, the new all rounder would probably be weak against infantry.
I don’t think that replacing the AT and AA with one all rounder would do any good.
For one even larger caliber AA guns such as 30mm flaks are unable to penetrate most tanks.
This would lower the diversity of Engineer squad.
The update aimed at making AT squads more interesting but your idea would just force players to swap out engineer squad to AT just to build AT guns.
Its not that I am looking to replace the HMG or anything.
The main issue I’m trying to address:
Players using AA generally have to sit back away from the action, which is fine, If they have an adequate way to support their teammates from that position.
While a player CAN build an AA and an AT field gun, there are issues that arise from this.
- The first being space. If you are trying to make use of a rooftop or other limited space area, trying to use both can be quite problematic.
- Second is in regards to time to switch between fortifications when timing definitely matters. By the time you jump off the AT field gun, jump on the AA, and turn to acquire your target, the aircraft has already passed its most vulnerable window to AA fire. By doing what I suggest, it removes the in-between steps of switching positions.
- Third, as I said, I’m not looking to replace the HMG. It has its use to eliminate large amounts of infantry rapidly. However, the AC would be better for more precision capabilities against infantry, structures like MG nests, and light vehicles.
- Lastly, I understand that everyone seems to be having trouble grasping the concept that just because it doesn’t have a huge chance of penetrating the armor of a tank and directly killing it, there are OTHER ways to use it to deal with a tank.
You would still be capable of breaking the tank barrel and tracks, making it a sitting duck. Which then you can pick apart its crew with it. It just takes a little more thought and a little more precision.