Bayonets when were added to Berlin campaign, they were cool addition to some weapons. It made this weapons special and different from the rest of weaponry. Now when they are added to Tunista, Moscow and Normandy, they are everywhere and almost every weapon has it. It made it basic, but it doesn’t mean it’s bad.
My proposition is to add bayonets to as many rifles as possible (Fg-42, sniper rifles etc) But create some disadvantige of having it so it would be like "Ok, I can add bayonet but is it worth the cons the boyonet has or maybe leave it so my weapon would have better statistics (maybe movement, stamina regeneration ect.) but I woudn’t have good option for very close combat.
If you want summary of what I have wrote above:
Add bayonets to as many rifles as possible but make disadvantige of having it so not having it could make sense
So that the gun would have some usefull customization, woudn’t be everywhere like it is now and this would add some more depth into your preparation for battle.
-gun collision (that is not only bayonet problem)
-option to mount/dismount bayonets exactly like grenade launchers
-option to use them while running to make bayonet charge
Those are the only things that bayonets need, no wierd nerfs etc. Afterall those were a standard equipment back then so it would be obvious that every soldier will have one.
bayonets are good as they are, BA’s are pretty much always in disadvantage at CQC so having something to poke around is good.
As well as with SA’s due to theyr recent nerf.
Dont think any of the automatic weapons need bayonet.
Problem with bayonet is that it changes center of weight which in this situation would increase shot devation and also increases lenght of weapon so it decreases comfort of movement