Challenge For Developers - KOREAN WAR CAMPAIGN

Basically from business perspective Enlisted as a a game has to reach a “critical mass” of gamer population worldwide in order to yield real revenue and provide good income for the company that owns the game.

This can be achieved by increasing the amount of campaigns one at the time, while expanding and deepening/ developing the old ones on the side in order to keep them interesting. Just by adding maps this game can reach larger and larger venues and increase the amount of time players play the game as well as the amount of money they consume on the in game purchases.

Building a Korean War campaign would be a convenient shortcut/ Jump to building Asia Pacific campaign and later, perhaps even few years later on… The big price - VIETNAM WAR campaign?

Korean campaign would provide all the nature, Asian houses, rice paddies, colonial houses, Asian “skins” in the game and other materials that could be recycled in two other campaigns that would require a lot less work later on?

For example: After building a successful Korean War Campaign the step to build Asia Pacific or Vietnam War campaign would be so much shorter. Basically the jump to add more campaigns would be very fast and the situation would look like this in few next years:

4 Campaings from WWII in Europe.
1 Campaing from Asia Pacific WWII.
1 Campaing for Korean War .
1 Campaing for Vietnam War.

After that point Enlisted as a game would have enough reach to satisfy any FPS player very well and all around, with this basis reaching a significant and stable player amount would be relatively easy. Rest of the development could stay focused on adding weapons, details, more maps to each campaign deepening the game overall etc.

Basically Enlisted could be the biggest, deepest and largest FPS game out there with the largest amount/ pool of stable players?

From the Asian markets perspective, Korean War Campaign would be the easiest to grasp with the least amount of effort/ investment and time due to existing materials and development. With Asia Pacific WWII campaign pretty much everything would have to be build from a scratch, which would mean a lot longer time period and more expenses for developing it.

Why to make a huge jump in order to make money when there is a convenient, completely neglected shortcut available?

Korean War Campaign could be launched fairly quickly to yield income from two different huge markets simultaneously.

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Just to add few more thoughts here from the marketing perspective.

If Enlisted wants to grow out from the shadows of other famous FPS games, it really needs to do something special and different.

No one, I mean NO ONE else has a FPS Korean War Campaign?

Can anyone else help me out and name a one game that has that? Just one is good enough, I dont mean any individual map or anything just the FPS Korean War?

100% Total market monopoly right there, with very little investment and very speedy launch capability with very large potential customer basis.

I am of that generation that played Battlefield series when they launched and were “amazing”, when Battlefield Vietnam hit the shelves every single household with kids of my age had it.

I played so many years of it that by the end I was literally so good that I got kicked out from the servers as a suspected cheater, although I never cheated or even knew how to do that in the first place? ( I Am not too ICT oriented person) However, still I basically melted the game and so did many others of my age.

Why was it so popular? Because it was first of its kind on the market, after that BFV other games with Vietnam theme started to pop up more and more. Still, it was the best and because it was the first one on the market, it swooped the market completely and held its place.

Dear Enlisted Staff,

  • Go with Korean War Campaign and you wont regret it, will yield a lot.

The thing is the North Koreans were loosing very easily and majority of the war was against China

It’s possible, but my personal preference would be to have the Chaffee, just because I like it. They could also just balance it with a T-34 76, and if they don’t add the extra armor, then it may be balanced.

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Eh, they put up about as much fight as the Germans put in France of summer of 1944, and this game can just ignore numerical imbalances.

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