Why is the Central Station in Enlisted so different from the US Army’s model? Is the US Army model of the Central Station incorrect?
It appears there were underground floors in the Central Station in Red Orchestra 2. Was this true? If so, why was it not added to the Central Station in Enlisted?
Enlisted’s version of the Central Station features no offices for workers; instead, it is mostly wide open rooms. Why is this so? Were they made particularly barren to make it seem as if it was bigger, or was this mostly the case for the Central Station? Surely, there would be boarded-up windows to keep the enemy from getting in.
In my opinion, Central Station is too small. I do not see how the Stalinist Architecture would not be possible in the Central Station if it were as small as Dark Flow has made it. But I am open to a changed mind if there is evidence saying otherwise. Make sure to communicate with each other respectfully when discussing this topic.
The tragedy is that Stalingrad campaign in this game is incomplete with only a small part of the city and the tractor factory being used but instead focused on prototype weapons, events and the merge as those are much easier to do than making more maps despite other campaigns have been starving for new maps for ages.
I didn’t get the Stalingrad full access pack because I felt like it was a scam.
Sure we got some cool mechanisms such as customization, but a medium and a small sized map for 30 bucks, in a campaign that had few unique weapons and vehicles is unfair.
Stalingrad is just so much wasted potential.
I did buy Stalingrad full access pack because I’m Red Orchestra 2 veteran hoping Enlisted’s representation of the battle will be on par or even better than RO2 besides the ability to grind much faster and needed extra slots. The merge just made this felt more like a scam instead of a better development for the campaign like more iconic maps or more winter maps that Moscow also lacked.
They are not even sure how will they compensate this well like the German assault engineers along with the perks of full access for everyone else who bought the pack.
mechanics and maps aren’t main source of money, unfortunately. Although this is where modders shine.
That’s true. There’s very few people that actually talks about mechanics and maps, my topics are related entirely to gameplay as I am WW2 amateur, most of the time I don’t even understand what people are talking about.
Last time they added a new mode being one of the most deserted modes in the game called armored train escort. They could’ve copied Hell Let Loose’s Warfare mode instead of a small circle, add more cap points on existing modes and so on but this is something Darkflow not specialized at. Even RO2’s territory mode would do instead of the existing invasion and assault mode with the infinite meat for defenders.
Then why didn’t they move the release date? They know the consequences of having bad releases and rushing things (Battlefront 2 2017, BF2042, COD Vanguard, Anthem, MW3), and they know this community would be willing to wait if it meant a better-made map. It would’ve at least made up in some way for the Stalingrad full-access bonanza. But then again, they have continued to make maps halfway (Guadalcanal for instance), so this could mean they possibly just not care.
As did I; they still make you unlock levels twice in it even though they removed the visibility of the “full access” levels. I have unlocked level 16 Allies twice already, it is pretty annoying.
What does it matter if no players are left to play your game? Sure, some whales will always play this game, but the average person will forget about this game and start playing something else.
Is it better to cast your net into the water and catch five big fish? Or is it better to cast your net in the water to catch an entire school of fish? The net (what the game offers: premium squads that are overpriced with no portraits or nameplates, halfway-made maps, intentionally making particular gun sights wrong, “pretty” graphics and not worried about mechanics) that Darkflow is using is letting the entire school of fish out and is only catching the five big fish.
The game is already 60% actual players and going lower. It would be best for Darkflow to stop the addition of new weapons, tanks, etc, and confront the problem because whales can only keep this game afloat for so long.
They probably wanted to release the campaign as fast as possible. Otherwise we would have more maps like grain elevator, pavlovs house, mamayev kurgan. Stalingrad was rushed
true, we get very few improvements to mechanics, maps and gameplay in general, but a lot of premium squads, vehicles, weapons and many many events (which also revolve around squads, vechicles and weapons)
it has already reached such a level that we have a cheap-looking game in terms of mechanics, animations, and all game components, stuffed to the brim with content.
Red orchestra 2 it’s 1943, the capture of univermag (and Paulus capture)
enlisted instead is in 1942, without winter, so the argument is probably that the sewer have not been dynamited
And it can be probably map size problems
As a red orchestra 2 veteran, univermag it’s well personified, i want a longer distances street pero street but i like it
There’s also 1942 maps in RO2 like Spartanovka Village, Pavlov’s House, alongside some winter 1942 like Red October Factory, Mamayev Kurgan. The 1943 maps I know are maps based on Operation Ring and that includes the Fallen Fighters square with the Univermag department store.
The way they designed their events with the constant time gates forcing people to play everyday instead of playing at their own pace within the event period is causing burnouts on the playerbase. The way they rely on events for content instead of something like new maps across all campaigns is another lazy way of trying to keep the playerbase engaged with the game instead of looking for catalogs of other games while getting burned out on long time gated Enlisted events especially the reinforcements received format.