Capturing point is trash

Hi! I want to start discussion about capturing point in any mode. Now the game looks that, we have two teams, which attack/defend point. To capture/defnd we must do two things, first; enginneers must build spawn point nearby main point, second we must send soldiers to point as much as possible. In my opinion there is no sense to use planes or snipers becouse if we want to win the game we must have more soldiers on point, if we have 1 less soldier we do not defent/capture point. Second thing is that we cant safe the point if we have more soldiers as defenders. To win game we must just spam soldiers on point. Thats my point of view. I think that there should be option to decapturing point as defenders in invasion mode or the points should be captured slower or make something like frontline in “Steel Division” fe. we fight for 3 nearby points in invasion mode, if we lose 2 the frontline changes and invaders going to step 2.

does not every single game does that?
that’s the point. isn’t it?
( bad joke. i’m sorry )

well, yes, ( in certain situations ) but actually no.
because, you can’t expect to win by just placing a couple of rally points close to the objective and hope to win by numbers. as somewhat, strategic realistic game as enlisted is, you need to do alot more than that. like providing cover for the people that actually spawn in those rally points, provide cover fire against enemy positions. priorities targets in order to make the advance smoother or defence easier.

there’s just more than simple camp or spawncamp.

as i said, those are side classes and playstyle in order to get the job done diffrently.
it’s really essential that planes could and can wipe out the defenders/attackers and by time for the ally.

snipers are good for counter snipers, or cut off reinforcements.

i mean, sounds rude, but that actually make sense.
so it’s their turn to shine and wipe out the others soldiers present on the point.

although i would agree, you have to consider that attackers spawn much more further than defenders. and required much more time to conquer the zone. in the meantime, defenders have a lot of room to flank and deal with incoming threats.

the point is, the current system as i believe, it’s meant to be somewhat balance, in order to let prevail skills other than gamemode.

in your case, just like you would suggest, you are going to give an huge advantages to defenders. increasing more camping from the defenders more than the current situation.

never heard about nor i played unfortunatelly.

so perhaps i sugggest you to reconsider the main idea, and create a new topic making more details about a new gamemode. there aren’t many of those on the forum. you might actually convince enough people and eventually reach devs and stuff like that.

but i think invasion it’s unique and preatty good on it’s own.
but this is my personal opinion.

cheers.

Tanks and machine guns counter zerg rushes.
Snipers and AT counter tanks and machine guns.
Planes and mortars blow shit up indiscriminately.

Capturing needs polish, but it’s not a one-sided formula.

The way I see it, the irrelevance of snipers and similar classes which cannot directly get involved in capturing zones is due to the low player base. Right now, there is need for you to rush into a point because if you don’t do it, there is no one else to do it in 8 out of 10 games. But once there is more players, you can sit back and snipe enemies and make it easier for your teammates to cap points.
Although I do consider that statement to be partially true. You don’t get rewarded in the game for using classes like snipers. If you need higher XP, you need zone defence kills and zones capped.

De-capturing points will make it similar to conquest mode. At least that’s what I feel.
Attackers are always at a disadvantage in invasion mode and that is how it should be. A couple of carefully placed MG 42s can easily take down the attackers.
As for time to cap zones, I think this should be adjusted after the game hits OBT. Because, I’ve been in games where there is considerably more humans players on both sides than usual, and I found the cap zones quite difficult to attack. With a combination of MG nests, tanks and mortars, you can really make it hell for the attacking side. And now that each faction gets to have a go at attacking and defending, I don’t see the time to capture a problem at all.

Not being able to decapture causes the issue where hiding somewhere on a point lets you slowly chip away at its progress.
In some cases that can be remedied by changing the point so it’s not a circle, but it’s still not a perfect system.

I think an easy de-cap would make it too hard to advance, however.

I think the entire invasion mode could use a different approach, but when you think about it, capturing land without the ability to recapture it doesn’t make any sense.

A start could be to make invasion objectives demolitions rather than capturing land, as that’s realistic as well.
Demolish this line of artillery, blow up this signal post, etc. Then you move to the next objective.

just have capture the flag as the only capture mode.

It’s great both teams can win easy, prob my fav mode