Captured Weapons and AI Ammo

Whenever you pick up an enemy’s weapon on the battlefield there’s barely any ammo in it. Of coarse perhaps you get lucky and happen to come across an enemy Ammo box but players actually building ammo boxes are as rare as they come.

So make captured weapons picked up in battle have the amount of ammo that the enemy soldier had on hand.

Speaking of ammo I’ve always felt teamplay should be encouraged. Very rarely do teammates ever build ammo boxes. I feel a way to incentive this is to make our AI squads consume ammo. AI have an unlimited supply and you can always just jump between them for a fresh start. Ammo becomes a lot more important if every single soldier including the AI consumes ammo. This would even incentive more players to build Ammo boxes if ammo becomes more important

Guerillas get full ammo with stolen weapons. It’s one of the benefits of using those squads.

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Even if my captured Ammo idea isn’t implemented, having AI consume ammo would make players on both sides build Ammo boxes more often, so capturing enemy weapons would be more viable because Ammo boxes would be more common

Dude they’re already screw me by leaving 3 rounds in the gun when I switch to them. I don’t need those 3 bullets being the last bullets that soldier has as well

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