what if engineers could capture buildings like field hospitals, vehicle depots, ammo depots, or fortify buildings by boarding up windows call of duty zombies’ mode, this would give engineers more to do and encourage aggressive game play without turning the game into WW1 style trench warfare.
of course, i would want to limit fortification of the roof of the building we don’t need anti air and tank fortresses that grind the attackers into hamburger at distance.
maybe give every class some supplies for fortifying buildings; it would be nice to give people a reason to defend the point and not just rack up kills letting the enemy take it.
No, its the job of the engineers to get the fortifications done, but the job of the other classes to buy them time.
You are preaching to the choir on this one. Let me break this down for you, because its a topic that I write about thoroughly and often. (check my profile topics, you’ll see what I mean!)
So the engineers’ job IS in fact to fortify, and essentially just like you said. Sandbag walls are supposed to provide cover in windows. The three biggest problems however:
Explosive fragmentation decimates fortifications. So rather than having to hit it direct with explosives, they just have to drop a blast in the general vicinity and it shatters all fortifications except Czech Hedgehogs (NOTE: Czech Hedgehogs will still be destroyed if they are on soft terrain!)
So essentially, no matter how much you fortify an area, a radio operator can destroy it all with the click of a button, leaving your entire team once again defenseless.
Enemy infantry, regardless of class type, are simply allowed to deconstruct fortifications. Even without needing constant line of sight to it. This leads to the issue where enemies can simply walk right through majority of fortifications, without needing any special tools, characters, or even explosives to breach the perimeter.
Ever seen people piling multiple layers of barbwire into a doorway? It’s because its too easy for the enemy to get through one or even two layers with high speed.
I’ve suggested fixes for this in the past, but the best solution is STILL the same: Only allow engineers to deconstruct, with the EXCEPTION of if the other character types have a toolkit in their backpack. That same one that tankers use to repair their tanks with.
Why that specific slot?
There are a wide variety of reasons but the condensed version is that it forces players to give up something of equal value, which is grenade or ammo pouches. It makes it to where the defenses actually hold a lot more like they should and be an OBSTACLE, not just a minor inconvenience.
Additionally, it gives infantry a reason to be carrying the toolkits which can also be used to assist the tanks, hopefully encouraging more tank players to push up as well.
Defenders aren’t told in advance where they are going to defend.
Even if they locked the objective so it couldn’t be immediately captured, like some people suggest, it wouldn’t solve the issue.
You can’t expect defenders to make a meaningful defense when a partial fortification is all they manage to put up before the enemy is rushing down their throats. Good fortification takes some time, but if its done right will be worth the time spent.
sounds good, maybe even add a peep hole to shoot out,
They do take time but if you could target a door or window and fortify it without having to position a sandbag wall