Cap time reduction

I know this constantly keeps changing but…

During invasion for example (ive noticed mainly allies since im playing axis only for now) the allied attacking side always takes a point very quickly even when one or two persons alone are located on the cap point …

and while defenders base spawn is so much far enough from cap point ( and our team do not have enough player made spawn points, which is happening so often i stopped counting it) the attackers can fairly easily cap the point, easily than in the past … plus the attacker is given extra reinforcements and not small amount and this is happening regularly in Berlin or Moscow

the cap time for attacker should be drastically reduced for sure if you wish to preserve game spawn points where they are now

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I noticed this a lot in Normandy, and its made me avoid that campaign for now unfortunately.
The sky cancer is real, and the cap times are ridiculously short. Not my kind of campaign to be honest.

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Normandy is way easier to win as allies, especially on D day where they get over 300 reinforcements for caping a point

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Oh, that pisses me off nowadays, especially with some of the map tweaks making it easier for the Allies to take the beach. Spend 10 minutes running down their body count, they finally smash into the CP, and boom… back to 1000.

I mean, I get it, used to be nearly impossible to take the beach. But talk about a wide swing in the opposite direction.

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