Cancel the aviation deterioration patch

The fact that lvl 0 explosive pack exists made tank power creep a non issue. You could literally play a campaign for the first time and insta frag the strongest tank in campaign. (They have made it harder these days but still doable)

Didnt matter how strong a tank was vs another tank, infantry of any class could always delete.

That and there is huge differences bewteen infantry support tanks and anto armor tanks.

Asymmetry is great.

I also remember that they said that they fixed something that they dind’t fix, the problem with the it is much more difficult to kill tanks “but its not impossible” is that planes need to be conscistent at their role, attacking planes should be able to destroy tanks, if you think you should not be able to destroy tanks, acording to that then they should remove the missiles from the p 38 (because is a fighter plane also) and the bombs of the A-20 to be balanced, because they are early unlocks, they should be only able to destroy tanks with the last mustang and the p 47, honestly what the fuck are you even talking about, if thats the justification then the devs should give a real plane that can really kill tanks, even the jumbo at an early level, because the allies have the p 38 as their first plane, capable of destroying even the so called op tiger and panter

Planes are a huge problem, but I don’t think this was the way to handle it. I don’t know. The P47, Ju188, and some of the other insanely powerful planes could lose some armament, but the rest is fine.

I did see a lot of guys complaining that are clearly the type to camp out in planes the whole game, so that’s why they got mad. I have zero respect for people who play like that.

It seems better to rework the cause and not the symptom.

Nerfing the planes further shows the developers would rather create the planes even more weaker than they are already are. Lets be honest, flying is a hard concept for people who are engrained by day and night to play infantry roles. What thrill do you have being a pilot in this game now? To know your bombs and machine guns can’t destroy armor or said units as effective or not at all anyone? Its already hard enough with the planes taking damage, leaks, etc, its a flying coffin. Now you put the final nail in the coffin. Now with nerfing the air units you are basically saying “Hey we see you mastering how to play so proficiently as a air ace, we decided to make a nerf to not only counter you, but make air attacks just more useless.” Good job Gajin, I will continue to enjoy other games and disinvest in this one. If you were smart, you wouldn’t have done this but make more realistic plane loadouts or even given more ammo for certain planes. Guess not.

Since when? No campaign had explosive packs at level 0 that I can remember. Pacific? I can’t remember but you can kill those tanks with a sword (when the campaign released).

Being level 1 in Moscow a few months ago? Interesting times avoiding end level tanks with no explosive pack or any means by which to destroy a tank.

My bad, Level 4…just always felt like level 0 cos level 4 happens in a blink.

Unless some troopers default start with explosive pack (cant remember, been a few years since I was lvl 0 in moscow). But in anycase, so effective, so easy to get.

That depends on the plane! Some are designed more heavily around killing infantry, while others are more focused around killing tanks. However, the further along in the tech tree it is, the more versatile the plane is.

Personally I still use the 110 a lot when I play as Axis. Its strengths are taking out infantry (in narrow spaces) and aircraft.
Its CAPABLE of taking out tanks, both with rockets and cannon fire, but it takes a lot of precision or at least some luck.

Meanwhile, I also have the 188 equipped. Its strengths are taking out infantry (in open spaces) and tanks.
Its CAPABLE of taking out aircraft, but you have to have gunners and some decent piloting skills to get in behind enemy planes.

Just because they are both attack planes doesn’t mean they have the exact same role.

I will note that I believe that rockets, especially HVARs and a bit of the m8 rockets need to be reduced on effectiveness, as they severely outperform anything else.

True enough. Moscow was the last campaign I started and I feel like that first day I came across more T-34’s and late level gear than at any time since. Nothing you can do but run. I was still able to be effective for the most part, but absolutely nothing to be done with those tanks.

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In Normandy, the planes are very good like that, obviously I get angry when I get killed by rockets, but it’s up to me to work around it or else take a fighter to kill the P47s or P38s. Maybe an AA vehicle available on this campaign could please everyone rather than a nerf. The real problem is the crash spam, you have to remove the points of people who do that unless they have been hit.

Dang then they should literally make the P 38 unable to kill tanks since it is using air to air rockets, not intended to be used against ground targets, just like the Wrfr Rockets

Those are intended to be used against ground targets, primarily infantry and fortifications though. The fragmentation radius is much smaller.

Wrfr Rockets where intended to be used against bomber formations and they dont work at that anyway so, lets just respect the same logic tought and nerf m8 rockets and hvars or buff wrfr rockets

I’m not opposed to nerfing rockets. they are far too powerful for a weapon that is that accurate. Meanwhile bombs take actual skill to drop accurately and often don’t get the job done.

I mean, yeah if they are like, 50 kg or 100 lbs, if they are 500 lbs or 250kg they are quite a braindead weapon to use