Can we please get before time the correct ids for armies and future predispositions for profiles?

greetings devs.

i have a request in behalf of all modders,
and that would be if we could get the informations and various changes that the merge will apply for our mods.
as entitled, we would like to know the precise names of factions ids since everything will be merged into factions, and how profiles will be affected.

so that we will be able to correct them before the updates drop and we will not have to wait for official answers or having issues with no resolutions and knowledge on the issues that it will bring.

as for example:

image

image

anything that will have [Faction name]_[Specific location] will collaps into germany, USSR, USA and what not.

but the exact names would be appreciated as upon the new update, most likely our mods will break.

therefore, could we get just this information to prepare a bit earlier and still make our mods playable and make them available when the update will drop?
as to our understanding, customs will be expanded and it would be a great opportunity for us to release them with.

even though, we’ll need to understand how the custom selector will affect mods and how can we determin those.
will it be only available to use to limit / choose the specific equipment ONLY during the creation of customs?

because i feel that will also affect profile events. as someone will might ban a weapon. and it might happen that there will be bots without weapons as those were hardcoded in the profile.

and IF the portal will be expanded, and if entities will work.

thanks.

( in addition, a general list/log of changes that are being made on the editor will be greatly appreciated too. i understand the implications and what not, )

3 Likes

About the guid of the screenshot selected, I think it should be just an ordinary and unique string.

It should have nothing to do with the actual faction, which means you can name it abc or something and it doesn’t matter, but it should be unique.

I wrote a JavaScript-based program to generate the bot_profile I need, and it works fine.

bot_profile.zip (177.6 KB)

  const result = {
    moscow_allies: army_common_ussr("moscow_allies", "moscow"),
    stalingrad_allies: army_common_ussr("stalingrad_allies", "stalingrad"),
    berlin_allies: army_common_ussr("berlin_allies", "berlin"),
    normandy_allies: army_common_ussr("normandy_allies", "normandy"),
    tunisia_allies: army_common_ussr("tunisia_allies", "tunisia"),
    pacific_allies: army_common_ussr("pacific_allies", "pacific"),

    moscow_axis: army_common_axis("moscow_axis", "moscow"),
    stalingrad_axis: army_common_axis("stalingrad_axis", "stalingrad"),
    berlin_axis: army_common_axis("berlin_axis", "berlin"),
    normandy_axis: army_common_axis("normandy_axis", "normandy"),
    tunisia_axis: army_common_axis("tunisia_axis", "tunisia"),
    pacific_axis: army_common_axis("pacific_axis", "pacific"),
  }
2 Likes

so i could technically leave it as it is and will work since… are " unique " names for the game?

mind to explain a bit if you have time?

i just figured out how profiles works, but i’m not sure what to make of it about what you sended.

( hence, that’s why i always prefer offcials giving and explaining so that newbies like me can understand )
. as i’m not really a programmer and don’t really understand all of it either. )

also, regarding:

how are you 100% sure that’s gonna be for example, Army_common_axis

and not for example Army_axis

or god’s knows what.

These are just my own defined functions in my script, they basically just deal with the json format, I named it like this, I think it is easy to read