Longer cooldown and more spread out artillery/bomb scatter
Longer rearming point for planes
Bit slower mortar ROF
Individual explosion should be absolutely be lethal to humans but for God’s sake I can’t freaking enjoy the game where I have to attack/defend open objective smaller than my dingaling while getting shelled by the entire army and air force combined
Go play cod if you don’t want to be killed by anything other than a gun.
I’m a pure infantry player and i have 3 squads all of equal power keep shelling and bombing me and it doesn’t do anything… greyzone tank kills me? Gets suicide bombed within about 30 seconds after my death.
Planes are ultimately 1 less person on the objective wah wah they get a lot of kills sometimes… but in reality they are counterproductive to the actual game except keeping air and tank support off… which can easily be done with above.
Just accept there are explosions and stuff you get killed by that you can’t directly deal with in that moment, get in a plane… do what i said and or harass your teammate until they get out because you DO NOT need marks if you’re a good pilot.
In what part do I want to remove all explosion? Recheck your reading cuh all I want is to not get exploded to shit 5 milisecond after spawning or reaching cap.
I can accept barrages, just not pinpoint barrages that conveniently cover the entire cap size. Hell, I eill gladly accept getting blown to smithereens by a single lucky round than getting killed one by one by artillery with 5 meter CEP
I can accept tanks, but not for them shelling my tiny ass cap safely from their spawn
I can accept planes, so long they don’t instantly vaporized my tanks the second I spawn only for them to vanish the entire duration of the match after I hop on my fighter
Nah we could never have actually fair and balanced HE in the game, there are already chimps screeching in this thread that HE being balanced (fair) would be equivalent to deleting it. HE takes literally no skill to use, and can wipe out as many enemies as the top players in the game. Its disgustingly op.
Nah, if you having problem with HE and HEAT Spam just find the tank and deatroy it ASAP. Its Fun for the Shooter and Nightmare for the receiver. The reason its annoying is because no one in the team are trying find and destroy it and now everyone in the recieving team is angy
In an ideal world yes. In this ass game your vehicle slot is 9/10 times used by either blind imbeciles who change into HE as soon as they spawn and spam click objective doing nothing but spam click even after so many rounds expended with no kills or morons who brought vehicles that so uptiered they literally cannot compete against enemy vehicles.
Maybe they can add a universal cooldown for artillery strikes(30 seconds - 1 minute? ) so it can’t be called back to back by different people instead of making it a longer cooldown per person.
Theres tanks that have so many he shells that they can just spam it but if it was limited maybe they’ll save shells giving troops a breather when it comes to attacking or defending or the tank can run out and have to re supply.
And be torn apart by HMGs while some snipers and MGs wipe out all your ai soldiers in squad.
Though vehicle-based explosives are doing the same for now.
What to improve the gameplay about HE:
1.Fix marking engineer built AT gun, sometimes you can’t mark the gun despite you see it and aiming on it.
2.Change tank spawn of some map, so they won’t be able to be spawn-killed by enemy tank or gun. (and enemy tank can focus on inf before your ally finally gives up his Seagull)
3.Larger spawning range at game beginning, so they won’t be wiped out by a single bombing run.
4.About 30s plane spawn delay after friendly plane shot down or crush. This will act against plane kamikaze on defense side.
5.Arty red circle fade after final shell’s arrival.
6.Add cover and expand guerrilla zone for flanking infantry on certain maps. Quarry map, I mean.
7.400 points for shot down plane before bombing run, only 150 points after they drop their payload. Not encouraging chasing called-bombers after they dropped their bombs.
8.For mortar, most mortar-users just fire at the point, onto the roof of the point. Larger spawn radius at the beginning would work against those skilled mortars.
9.Improve AI behavior so they won’t wander on stairs or search for the door (when you climb through the window) and be blasted.