Can we finally give big ammo pouches to the Flametroopers, medics, radio op

Playing with just 2 mags at BR5 is not really fun, while Guerillas and paratoopers can just spawn with huge ammo pools without doing anything and also have secondary weapon.

I don’t even need to mention how much ammo engineer can create out of thin air.

I am always forced to either be always without ammo and beg bots to give me more (engy will die a lot of the times) or use BR3 rifle which is just crappy idea.

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5 Likes

They are called specialists for a reason. If you want more ammo then use a rifleman or assaulter. Flamethrowers and radiomen both have 2 primary weapons so no need for extra ammo.

2 Likes

Radioman definitely deserves to have ammo bag option. Unless it is American soldier (can have M2C/T20 combination), there’s is literally nothing good about having 2 slots for rifles. It just looks stupid.

4 Likes

radio operator should have the radio go in the 2nd weapon slot like how an engineer carries a hammer

2 Likes

sure when flamersthrowers loose the other weapon slot so have just flamers

The logic doesnt make any sense.

Sorry! You cant take a ammo bag that is attached on your belt because you have radio on your back. Anyway here is you secondary heavy ass automatic rifle strapped to your back.

Same thing for pilots. You mean my pilot can fit katana, giant boom stick and 2 high capacity smgs into his zero cockpit but taking few more mags for the smg is just impossible

2 Likes

While I would love to have an ammo pouch for my medic squad, the truth is my soldiers rarely last long enough to run out of ammo anyway. However, I would not be opposed if DF changed the medic squads to be able to at least carry a small ammo pouch.

Pilots do get a secondary weapon though, which is additional weight and bulk to carry. :sweat_smile:

1 Like

Yeah but for LMG class is very beneficial to have 2xLMGs :smiley:

1 Like