It is necessary to report that the position of the camera of the view in the first person does not correspond to the point of view and position of the character’s eyes. This feature is a problem that affects the gameplay in several ways that are described below:
Report Link: Camera position does not correspond to the view of the character // Gaijin.net // Issues
The first-person view is placed approximately at the height of the neck. (Image 1)
Image 1: Approximate estimate of the current location of the camera in the first person (Left image) and the correct location of the camera (Right image).
The following image illustrates the problem more clearly and simply.
It becomes visible by placing two players facing each other and seeing how their points of view differ in height from each other. (Images 2, 3, 4 and 5)
Image 2: Images of players looking at each other.
Image 3: Images of players looking at each other.
Image 4: View from character “A” observing character “B”
Image 5: View from the character “B” observing the character “A”
This Inconsistency in the position of the camera in the first person affects the gameplay in the following ways:
The characters have a wrong point of view regarding cover objects such as sandbags. (Images 6, 7 and 8)
Image 6: Position of the character looking from behind the sandbag towards the horizon.
Image 7: What the player is seeing behind the sandbag.
Image 8: What the other player is seeing.
As you can see in the previous images, a player manages to see the player hidden behind the sandbag although that same player cannot see anything in front of the sandbag.
In body-to-ground or off-till positions this is just as evident. : (Image 9 and 10)
Image 9: What player A sees
Image 10: What player B sees
This problem is evident in the location of the camera in relation to the projected shadow, it is possible to notice that the position of the camera in the first person does not correspond to the height of the eyes and head of the 3D character. (Image 11 and 12)
Image 11: Shadow projected pointing.
Image 12: Shadow projected pointing.
Another place where it affects the gameplay is in the parade positions of the machine gun role. (Image 13, 14, 15, 16 and 17)
Image 13: Player A pointing at player B.
Image 14: Player B pointing towards player A. It is possible to appreciate that the first one does not manage to see the second, although the latter is seeing it.
Image 15: This image defines the height difference between the first-person camera and the actual height of the character’s eyes and head.
Image 16: Comparison of two images about the correct position of the weapon and the position of the camera.
Image 17: Another comparative image of the differences in the role of machine gun.
This same problem affects other types of roles such as snipers. (Images 18, 19 and 20).
Image 18: Comparison of the camera’s position in relation to the character’s head and eyes from the perspective of a sniper.
Image 19: Sniper pointing.
Image 20: Image edited example assembly that shows the correct position of the head and eye in relation to the point of view of the camera and position of the weapon.
All roles, including the rifleman, are affected by this feature. (Images 20, 21 and 22)
Image 20: Current position of the character.
Image 21: Comparative image of the position of the camera currently and the correct position, from the point of view of the role of rifleman.
Image 22: Edited image montage that shows the correct position of the camera in the first person, in the head-eye-arm relationship.
Now, taking into account that it is indisputable that the position of the camera is placed in another position that does not correspond to the position of the head and eye of the character, it is then exposed where it affects the gameplay to a greater extent. (Image 23, 24 and 25).
Image 23: Player leaning in inclination along the edge of the wall, the character peeking out can not see the character pointing with the weapon, but the latter can see it.
Image 24: Inclined player peeking out the window can’t see the enemy.
Image 25: Enemy player observing the player.
This scenario and other scenarios are described in the video below:
Video 1: Different tests where it is demonstrated how this feature of incorrect camera position affects the gameplay.
Conclusion: As is evident in this report, the problem of a camera position not consistent with the head-eye-weapon position, natural of the character, affects the gameplay directly and at a competitive level, since the player may not be seeing the enemy while the enemy manages to see it in various circumstances, with a notable difference between the points of view of each character, causing an incoherent It makes it difficult for the player to avoid or mitigate this problem in the various game scenarios, completely damaging the competitive gaming experience.
Left image: Incorrect weapon position. Right Image: Correct position of the weapon.