When will they implement the destruction of buildings according to the impacts caused on them? like a tank firing with HE ammunition or a kamikaze from a plane?
Probably not anytime soon.
For one thing, it is lot of work and many things can go wrong. I don’t want to even begin to imagine all the bugs and unforeseen issues this might cause. The devs of Enlisted have a strong tradition of introducing new bugs and being unable to fix old ones.
Second, this would almost certainly raise the system requirements of the game and that goes against the bottom line of Gaijin. Many players of this game have old computers, that probably couldn’t handle the additional strain on the hardware.
Small structures like sheds and certain sections of walls in Normandy being destructable is already a thing. Maybe they will slowly expand on that and someday we might be able to tear down log cabins. An then more later.
But no such thing has ever been announced to my knowledge.
I would love to see more destructible environment, that’s for sure.
If it’s just a simple destruction animation, performance itself is not a problem. There are a lot of destructible small objects in Enlisted’s engine.
The biggest problem is that they lack proper models and animations for damage in different positions.
If 1 building has only 1 destruction animation, this is easy to implement, giving each building 1 HP value (currently it is possible to do something similar in the editor, just missing the animation), Similar to the building destruction in some RTS games such as Company of Heroes 123
But if you want to destroy different parts of the building, this may be not easy yet in terms of technical and modeling costs.
I think it should be less about “total building destruction” and more about being able to break and REBUILD, possibly even reinforce certain parts of structures. One part that especially comes to mind is the broken parts of bunkers on Normandy. I’d like to see those able to be repaired and force players to break them open again to get inside.
Just spamming wire in the hole is utterly annoying.
With small contructs like sheds, this is indeed not a problem. Any section, that is sufficiently damaged, gets flattened and from then on is just a small pile of rubble, a non-interactive piece of the ground.
But now, let’s think about two-storied buildings or bigger. It’s no longer simple deformation. For one thing, you can’t just delete any piece willy-nilly. Now we have to think about structural integrity and sections of the building collapsing on their own. Then there is a lot of rubble, that needs to go somewhere. Blast away a shed and you just have some pieces of wood on the ground and a minimal amount of animation to get from state A to state B. Blast away the side of a house and there are many pieces, that have to be transformed and moved. Many physics calculations going on at the same time there. And then there is also the issue of debris potentially interacting with players. Like players standing under a collapsing floor.
Now imagine all this happening under a carpet-bombing…
Battlefield level destruction would be an amazing addition, but I don’t think my potato of a PC would handle it well.
Well they do have some sweet terrain deformation that I stop and stare at from time to time.
I am not sure if the engine would support it.