Buff the M2 Carbine's damage to 9.4

I thought the AVT-40 (20) and that Japanese automatic rifle were already the worst BR5 auto rifles—until I started grinding the American rifle line and found the M2 Carbine, an 8.8-damage .30 cal “assault rifle”. Seriously? Even the Hyde M1944 has 9.4 damage. How does the M2, the same caliber, end up at just 8.8?

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The iron sights on this weapon are already widely criticized. Just as I got used to them, the devs pushed them even farther back. The M2A1 has the same issue—its stats look great on paper, but in actual combat, beyond 30 meters, you can’t even outperform the MKb42(H).

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It’s so ironic—rifle rounds and carbine rounds have nearly identical recoil.

I would agree to increase the damage of the M2 Carbine, but I would also ask for a damage increase to the M1 Carbine as well since other then the select fire they are essentially the same. Or, give a ROF increase to the M1.

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This issue is very easy to solve: increase the rate of fire of the M1 Carbine and VG1-5 to 400-420 rounds per minute, then add a 30-round magazine M1 Carbine to BR3 and a short magazine VG1-5 to BR2.Also increase the damage of the M1 Carbine.

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I have always thought the M1 Carbine and the VG 1-5 should be level two as it is somewhat similar to the M1Carbine. However, maybe up the level two M1 Carbine’s magazine to 20 rounds, increasing the damage along with making a short 20 round magazine to a VG 1-5 and adding it to level two. They actually could have both level two and level three M1’s and VT’s with 30 round magazines as well.

I feel like the 15 round M1 Carbine can stay. A 30 round version should definitely be added to BR III however, since I’m pretty sure (especially Korea war) the M1s were using M2 magazines.

There was a version of the Gewehr 43 that was compatible with the same cartridge as the VG 1-5, so maybe a 10 round version could be dropped to BR II.

That would negate any need to change stats.

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I found an interesting M1 Carbine variant that cannot mount a bayonet and features a folding stock, making it highly suitable for comparison with the VG 1-5.

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I probably wouldn’t use the M1 Carbine at level three unless they upped the damage a little since I am fairly happy using the Johnson. The vast majority of my level three is BAR squads anyway, my riflemen and radiomen use Johnsons and my engineers all use shotguns. However, I would add the M1 to my radiomen as their backup, if the damage was increased slightly. Currently their backup weapons are Garands.
johnson and garand
I have four of the M1E5 Garands I used gold orders I won and got four of them, and they are all used as backup weapons.

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If they could increase the rate of fire of the M1 Carbine and VG1-5 to around 400, I would be very happy to use them.

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Personally, for BR III, I would use either a Lee Enfield or Springfield paired with the Garand. But on soldiers that can, I prefer just to bring ammo bags instead. It’s cheaper too that way, especially since a large ammo bag only costs 200 silver vs 750 silver for a BR III weapon.

But I do agree, the M1 Carbine does need a damage buff. Even just to 8.0, that would put it on par with the VG 1-5. I find the VG 1-5 to be a great weapon, and it would make the M1 Carbine great too. All other intermediate weapons deal 8.0 + damage (STG, VG, AS 44, etc.). It wouldn’t be unfair to make the M1 Carbine, and by extension, M2 Carbine deal the same too.

On another note, both M2 and M1 Carbine should get fire rate buffs. They are the only guns to not get a fire rate upgrade (other than assault rifles) in the entire game.

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as I understand thse things, “felt recoil” depends on both hte power of the cartridge and the mass of the weapon - a light weapon gives much greater felt recoil for the same cartridge than a heavy weapon does.

The M1/2 carbine is significantly lighter than most rifles, and so can have the same recoil with a lighter round.

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I avoid bolties since I have bad vision one eye, so it makes it harder for me to zero in on moving targets with bolt action rifles. Perfect vision in my right eye, but I need to have some laser surgery to fix some eye hemorrhages in my left. I used to get them in my right eye, but it was fixed a couple years ago. The joys of being diabetic. :wink:

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And for all .30 carbine guns.

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The m2 carbine is quite a good weapon if you get used to shooting from the hip, the accuracy of shooting from the hip is probably the highest of all weapons in the game

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I wasn’t aware that the hyde did more damage (almost a full point even,) than the Carbines, that feels does feel silly.

Still, statswise the US carbines are in a good spot where they are right now, though a new M1 30 round version at BR III would be interesting. I still think that the only “buff” the carbines need is the ability to give them to more troops.

No one will call them “weak” when even tankers and drivers can pull them out, because calling their damage weak misses the mark, they’re not the intermediate weapons standard to the Assault Rifle family, they in a sense fire overgrown pistol rounds, their damage reflects this accurately. US Carbines are PDWs, meant to be a alternative to pistols, not replace the rifles. Anyone, in game or in real life, will be disappointed that a weapon not meant to be a AR does not perform like an AR, I don’t think this should shock anyone but history repeats itself.

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I biggest issue I personally have with the M2 Carbine is just how horrible the sights are. The aperture is super cramped and, when combined with muzzle blast and the jitter of recoil, you’re basically forced to remember where you target was while you are shooting because you sure as hell can’t see them. It’s hard to tell if the gun actually needs a numerical buff to its stats or if it’s just being held back by those sights.

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Honestly, it’s both issues. In fact, I don’t even think this thing belongs in the rifle tech tree—it should’ve been dumped in the SMG branch instead.

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Actually, it’s a 0.6 damage difference.

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Do you know what “almost” means?

By far the least interesting thing about my comment too…

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