So the sam rifle on BR I-III will do 14 damage and on BR III-V 24 damage?
Because otherwise you are just damaging low BR balance.
Personally I’d take away SF rifles with rifle round and give ARs with intermediate rounds. Then remove vitality perk and voila, balnce.
BA: OHK, low rpm
SA: good damage, higher rpm
AR: lowest damage, highest rpm
No vitality = above is true for all BRs
that’s why i asked for armor
BA rifle punch through armor like paper
SA like wet cardboard
SF like cardboard
AR like basal wood
you can still have full damage if you hit exposed areas but the head and center of mass would make each rifle what it should be good in some uses bad in others,
or maybe a range armor fall off that is the heavier the range the slower armor penetration drop off is over range
ba no range drop off for AP
SHOTGUN SG BOG DROP OFF
Then SA will make BA instantly obsolete. You are just take issue you have and give it to someone else.
This is not a solution, this is escaping from problems.
I fail to see why FS making SA obsolete is an issue but SA making BA obsolete is ok. It’s exactly the same scenario.
“Then just buff BA” How? Auto aim?
Yes, fg is strong, but why can’t we give it automatic fire, which everyone now has?
Also note that the stg and fg are not tactical reloaders and they have a bug in which, when fully reloaded, a cartridge remains in the chamber
here is video evidence:
It’s not a bug.
If a weapon fires from closed bolt (bolt is in forward position before you pull the trigger), one round will be left in the chamber when you do a tactical reload.
Interestingly FG42 fires from closed bolt in semi auto and from open bolt in full auto. So theoretically, yes it’s a bug in this very special case but I guess it’s mostly a technical limitation of the game.
BA / Automatics are rather well balanced in BR1-2, obvious solution is to lock br1-2.
I wouldnt mind SA’s getting buff quite logical progress BA → SA → Auto rifle.
And generally, buff for SA would ease the road for BR3 players in higher lobbies.