Buff mg42 100 recoil and give back random spread to RD44

Well maybe i exagerated a bit but overall still preffering the Hyde since after all ARs are used for mostly short-mid ranges where well u mentioned the STG have sligthy better performance on long ranges (that doesnt means that ima gonna use one hell naw i preffer fg42 while mounted so that way i can just spray and pray to the RNG)

It has better dispersión than German MGs on long ranges

But after all stills better than STG and adventage is an adventage And u can’t Deny still have better performance over STG

Also i’m lazy to quote once again but really bro? Federov avtomat high recoil?

Maybe it’s sigths is what makes it kinda confusing but for me is one of the easiest weapons to use

Well clearly this is us having different philosophies. For me the reason why assault rifles are so good is that they are very strong at both short and long ranges, ymmv but with the maps I’ve seen long range performance definitely is not a negligible statistic.

Yea I’m going to need a citation for the claim that it has significantly better dispersion than stuff like the MG-42.

I’m not saying it doesn’t have better performance at all, I’m saying that it’s by such a small amount that it’s barely a balancing factor compared to other stuff. Like in practice the two guns basically handle identically.

Maybe you’ve just gotten used to it from using it so much but the gun definitely has more recoil that needs to be dealt with when firing it.

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the fact that no one cares about the so-called “dispersion”, including you.
constantly mentioning the PPSh and its dispersion is hypocrisy.

Just gimmie my BAR and all is fine. :blush:
ScreenHunter 1955

different philosophy too for me AR must be excellent on short mid ranges smt that for me the STG lacks of CQB hability but is way more good on ranges but hyde on the other hand can do both tasks without too many complications

[quote=“CapitalLen, post:102, topic:163234”]
Yea I’m going to need a citation for the claim that it has significantly better dispersion than stuff like the MG-42.

sadly the comparison tool is not updated and we dont have the MG42 100 and MG 81

short range

long range

and the standard mg 42 with 100 rounds fired


as far i know mg42 100 have worst stats on sheets but this is the closest we have to compare

yea im the only yea… at least on ru forum not en one .-.
u are quite desesperated to point out smt u know? but putting a dead forum topic as countering my arguments is just hilarious

u need to try harder than that ; )

(Btw if You reading this ignore this comment i have a better stament below)

Yea no my opinions on the ARs still differ I think the STG is good at close range even if it isn’t as good as the Hyde.

Looking at the LMG dispersion situation, I’ve never heard of this tool before but assuming we can trust it it seems like the M1919A6 has slightly less dispersion at 30m and slightly more dispersion at 100m. I really do not see them as being very noticably different.

M1919 has 0.34 dispersion but MG 42 100 has 0.41 dispersion so it has 17% less dispersion.

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(Aplogizes for my first comment)

oh wait i readed that once again i understood the why i didint liked the post was because i didint noticed abt its existence along the fact that you ingored some weapons that i mentioned on a previous comment and well u know why most ppl dont wants this to be fixed? because most of them want their tasty OP stuff for their PVE dream which is ridiculous im looking for 50/50 balance all weapons should act and somehow being equivalent to it because after all even if 90% of enemies are bots there still quite some PVP elements

and even on a hypotetic case where 99 ppl like this post it could still being ignored by DF because they rather like on this case an artificial balance where one side have good weapons and the other good players which belive me or not on a long period of time this is not healty for the game i alr confirmed it with a crappy roblox game and now its fucking dead and paywalled asf for the same reasons that im pointing out to u rigth now and… i dont want this game to die on a sad way like this

Higher firing rate: a slight advantage.
Higher damage: Will not encounter soldiers with only 10 health points.
Lower vertical recoil compared to other machine guns: not mentioned.
Even with mobile punishment, still have to move and shoot, and then say: the accuracy is too poor.
Ignore the fact that in most cases, the combat distance in the game is very close.

Prove that your weapon is bad by choosing the most unfavorable situation for yourself, and then roar.
Simply put, because the enemy has advantages that we do not have, they are too strong.

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Short range only and the consequences comes when u realize that on longer ranges becomes a curse due magical things that this Game have

both guns have 13.2 damage and same damage reduction (11.9)

._.

Mg42100: ver :16 hori: 17
Mg81: ver:23 hori: 15

Browning1919A6 ver: 13 hori: 15

Who da hell Will move while firing with MGs??? This just increases the dispersion Even more
Thats nothing but an stupid movement unless u use MGs with low dispersión while moving something that mg42 isn’t capable of

Ignore that when it comes to figthing americans maps are mostly Open hills where HVAR spam is tasty along MGs with bipod spam and don’t forget abt the most trusteable of all HE spam and SF rifle
; ) Obviously there are just like 3-5 exceptions where CQB is more present

images (58)

Its quite easy to not care about it while being soviet main.
Its quite insignificant in soviet arsenal for no reason.

RD-44 is so op that soon i will reach Germany old WR and beat it. My KDR is already higher despite having much more tank kills on German side.

image

BTW how is that supposed to work? Do bullet decide to change their trajectory once 50m are passed? Do they suddenly fly curves?

No each weapon has it’s own base dispersion value. Dispersion is the max value in which the gun deviate off target and doesn’t land center of where u aim. Obviously the farther away the target is the less likely u are to hit the target if you have a high shot deviation on said weapon.

I know, but how should a weapon have diffrent sets of dispersion based on distance travelled?

U can see them on every weapon stat card → Shot Deviation (Lower value the more accurate it is)

Well, yes, that’s how it works. The bullet comes out with a slight deviation and the more distance the bullet travels, the more it deviates.

But dispersion is static so unless the bullets change their direction mid flight it can not change…

and

are not compatible with each other which I pointed out.

I am very much awear what dispersion is.

This info it self is not correct . Bullet do not become more accurate afte a certain distance it will always be worse since it comes out of the barrel with slight deviation


Here for example is a MkB 42 (H) the circle shows the max shot deviation of the weapon

->Targets farther away are less likely to be hit vs targets closer

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