Buff mg42 100 recoil and give back random spread to RD44

and at what distance?

0.75 = 7.5 Degree in deviation now scale that up in distance

And I never claimed it would work any diffrent way.
The degree of deviation is always the same but the actually distance you miss your target by depends on how much distance your bullet had to diviate.

Did you really jump into a random conversation to gotcha someone based on your own understanding, only to have the very basic of how dispersion works explained to yourself the moment after?


I don’t understand what your circle means. distance 80 meters, I shoot single shots while standing.

Well, maybe you can explain it to me?

Every weapon has a certain factor how far it deviates from a 100% accurate weapon (aka no dispersion weapon). So bullets dont actually fly straight once they leave the barrel but spawn with a random angle of error (within the weapon parameters).

Unbenannt
Shown on the image I found on the internet you can see the black lines with repressent the worst case error in trajectory a bullet can have. So if you reduce the dispersion range the dispersion diameter will also decrease as the bullet has less opportunity to deviate. But that also means that should you increase the dispersion range the dispersion diameter will also increase. Just like a cone.
All shots will fall somewhere within that cone that represent the worst case dispersion value.

Given that the worst case dispersion is a cone you cant exactly say if missed a target by missed by 10 cm is actually good or bad dispersion without acknowleging that the distance also plays a major role. (missing by only 10 cm due to dispersion on a 500m target isnt as bad as on one only 100 meter away).
So usually the dispersion is measured at a set distance to standardise testing and to actually compare diffrent values accievd at the same distance to judge which one is better (might be 100m usually but I could be wrong). It is just important that bigger number dispersion is bad.

I hope it somewhat help you but I suck a explaining thing especially when it isnt my native language.

TLDR: Guns in enlisted dont shoot 100% straight but how bad it actually is is determined by dispersion assigned to the gun.

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No, I need to know what that white circle is.
Screenshot_833

It’s the debugging tool showing gun dispersion.
And it’s bugged :laughing:

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Yes, I noticed. Why show it then?

The starting point of the cone is wrong (offset from the gun) but other than that it works. (Acc. to Euthymia)

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Isnt that just the position where the gun would be when hip fireing? Looks like it just doesnt update when aiming.

why is there such a big difference then?

I don’t know. I just repeat what I read.
Ask Euthymia.

Honestly, they need to do to MGs what they did to AT Rifles make so you can’t aim them without using the bipod or going prone.

This is about as good suggestion as tanks need 5 invidual people to operate.
Good luck finding the radio operator.

I can’t count the number of times I’ve wiped squads running around with The Stinger and the 1919 like they are freaking assault rifles.

Only if they give them about 0 dispersion and bolt action level damage otherewise none of them become worth useing.
As you cant advance at all without beeing gunned down in that 2 ish seconds period to set up mgs would become entirely useless for attacker, but then they would be totally OP for the defender as they dont have to move at all.

Personally I’d like something similar to BF5 MMGs. But it would require massive improvements to mounting mechanic and probably some buffs as even now MGs are not amazing.

Completely wrong to the point I got triggered.
MGs with “bipod only” mechanic are 100% useful in attacker role. They aren’t supposed to be used for assaults but for covering teammates who assault, for blocking enemy access so they can’t maneuver and to defend the objective once your team gets to it.
They are useless only if you are stupid and use them as heavy SMGs which they are not.

Here is a video of me using MG nest as attacker. I blocked enemy's access to the entire left side of the objective. I wouldn't call this useless at all even though I used stationary, "defensive" gun.

kinda summarises the MG squad, if you are trying to control anything properly you need the nest that has unlimited ammo

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