Medkits boxes can have healing abilities HP full without perks
It’s annoying to die from a one shot when heal 4 around
Medkit box very useless when soldier no have perks
Medkits boxes can have healing abilities HP full without perks
It’s annoying to die from a one shot when heal 4 around
Medkit box very useless when soldier no have perks
In my opinion the medic class is not as good as it could be because
According to patch notes they should do that, and i remember seeing bots running around and healing but i don’t remember seeing any score from that, maybe they just heal your squads which doesn’t give score or it’s some obscure bug.
But it would be great idea for bot without medkits or in need of healing to seek out placed medboxes.
Sure they rarely get used, but sometimes in good spots they can give tons of free score.
For healing manually i recommend the faster healing perk, and ironically you don’t want to take the better healing perk as without it you can often heal someone twice for twice the score. Won’t heal them to full health (this could use a change too) but it’s better deal for you
My recommendation to solve this issue is to make sure you have the healing speed perk (when using syringes not medkits) and then in addition you use the run speed perk (not sprint speed)
Using this setup allows you to keep up with people a little better to get the heal off before it cancels.
That’s true. However, I think a system that being so clunky that it forces you taking specific skills, is a system that needs polishing / work.
Imagine, Medics would be the only unit to actually get body armor that is even much stronger than current soviet body armor - but as a trade off, they would only be allowed to use pistols.
Much fun for people who love to play as a gunslinger, and an actually interesting twist to body armor.