Just got done sniping people with the PPSh-41 (Box). All you got to do is tap fire for a split second a few times and they’ll drop even at 100 meters.
Now German Submachine Guns cant do this because the strategy there is to take advantage of the low recoil and mag dump the enemy, this doesn’t work as well because dispersion throws the bullets off.
Just remove dispersion or add the PPSh-41 (Box) dispersion to all Submachine Guns. Keep German Submachine Guns at low recoil and keep the Soviet Submachine Guns recoil where It’s at with the same dispersion as the PPSh-41 (Box), the recoil will make you stop firing for a second to readjust before firing again thus giving both sides the same damage per second outside close range.
I’ve really not had the same experience you seem to have had. I have much better accuracy (mid and late tier) with the German SMGs than the Soviet ones.
The EARLY Soviet SMGs are actually very accurate when upgraded, but when the mid tier hits, and the fire rate skyrockets, accuracy goes out the window. They are really only good for short range at that point.
Whereas the German Low tier SMGs suck in my opinion, but the Mid and high tier have fantastic mid-range effectiveness.
If you are using either for long range, I suggest you switch up to a different class of weapon overall.
That’s only for the box mag Ppsh I think. This weapon has like 0.21 dispersion, which is by far the lowest dispersion value out of all smg (most of them are around 0.7), I think that this one is a bug but currently it has less dispersion than FG-42-2.
Must be using ZK-383 which has the lowest dispersion in Germany (0.64)
PPD-34 has pretty bad dispersion and horizontal recoil (0.71 dispersion) (76.6 Horizontal recoil per second).
PPS-42 has the least recoil per shot and per second out of all Submachine Guns in the game, but has really bad dispersion (0.74 dispersion) (115 Total recoil per second).
PPS-43 has nearly same recoil per second as the Drum PPSh-41 making it usless out side of close range due to its awful dispersion, lower DPS and magazine size. (0.71 Dispersion) (213 total recoil per second).
Mid tier starts with the PPSh-41 (Box) and it has with my setup: 1150 RPM, 153.3 Total recoil per second, and 1.8 second empty reload speed. (All with 0.21 dispersion and 63.25 to 126.5 damage per second).
Only the Drum ones.
MP-34 is trash, MP-28 could be great with less dispersion, Beretta M38 is clearly the only good option here.
Because I only ran PPD-34/38, PPD-40, and Drum PPSh-41, which are handicapped outside close range, I didn’t realize how much dispersion affected them until I used the PPSh-41 (Box).
It depends on the context, which Soviet submachine gun? In my opinion the one with 0.21 dispersion, 1150 RPM, 1.8 second empty reload speed, and 8 recoil per shot has no drawbacks.
The other ones with dispersion clearly don’t apply to this exception.
Anyway, on one hand I’d like SMGs to have less dispersion and even more dmg per bullet.
But I’m really affraid of them becoming too good at mid range and making everything else obsolete.
So no.
Anyone who checked the datamined stats sheets, knows that this is a satire post.
Box mag Ppsh41 has broken dispersion value of a rifle, but that is probably an oversight.
Otherwise, Soviet and German SMGs are very much comparable: German SMGs have more recoil and also more damage while Soviets have slightly less recoil and more rpm but also have to hit enemies more to do the same damage.
Final word on dispersion: both German and Soviet SMGs have dispersion around 0.70-0.65, with insignificant advantage to the Soviets.
Soviet smgs are good at cqc yes but they suck at lpng range.
Mp38 with fully upgrade racks up kills .
Its has very low recoil and dispersion.
Its the most accurate smg in the all game for some reason.
Or , maybe devs just forgot to change its values
Actually I stick to the Mp40 and the Stg, The Mp40 I have fully upgraded (with it being a mid-tier its not terribly expensive to do so). The STG I use on semi-auto unless I’m clearing a hallway, trench, etc.
Interesting, as I use it (again fully upgraded because its super cheap), at mid range with little to no issue.
Personally, I just stayed with the PPS-42 until I had access to the drum mag ones. I really didn’t see any point to using the other ones when it worked so well for me, and I already had them upgraded. The only reason I went up to drum mag is because at that point I only use a handful of assaulters, and when I do use them, I carry smoke that allows me to push in close and make full use out of its CQB capabilities.
I do NOT bother trying to use them at longer ranges. Its simply not what they were designed for.
IDK honestly, I didn’t bother using the low tier ones, as I used other squads at this tier since Germans are usually defending. I opted to go for better mid and longer range options.
If you’ve found something that works for you, good on you.
I definitely don’t think there is really anything that needs to be changed here, otherwise it makes them have TOO MUCH versatility.
Rather than having “one size fits all” type soldiers, the game needs to focus on each soldier type having individual strengths and weaknesses. In the case of assaulters, short and medium range should be their strength, longer range should be their weakness. That simple.