Better yet, dev could make the belt move independently based on the movement of the player. I know you could do it because you do it for the tripod on Mosin with Diakonov Launcher
I appreciate the visual bug fix, tho. At least it’s better than before.
Also, the reload animation could get some more work. The animation makes it looks like the belt it a single object, with a lack of fluidity. (and as soon as you press R, the entire belt is gone).
Fellow belt feed weapon, RD44, from old days Berlin probably has better shooting & reload animation.
That said for a FPS, a good weapon model and reload animation would be highly appreciated
This weapon has no gravity you can see by the fact that it has no recoil when firing, but how the fuck does it come to mind to do these things to the developers
Game play wise it’s pretty much the same as in the video for accuracy got it last night favorite gun so far best mg like we were all thinking it would be