BR III / IV - Churchill Mk. VII with 75mm gun

  • designer was Harland & Wolff; Vauxhall Motors
  • designed: 1942
  • manufacturers: Vauxhall Motors
  • produced: 1941–1945
  • ≈ 1,600 Chruchill MK VII’s were built

general

  • mass was 40.7 t (40.1 long tons)
  • length was 24 ft 5 in (7.44 m)
  • width was 10 ft 8 in (3.25 m)
  • height was 8 ft 2 in (2.49 m)
  • uses a crew of 5

armour, armament and mobility

  • armour
    → 152 mm hull and turret front
    → 95 mm hull sides, turret sides and rear
    → 51 mm hull rear
  • uses as main armament the “QF 75mm” tank gun with 84 rounds (AP, APCBC, HE and Smoke)
  • secondary armament = 2 x 7.92mm BESA machine guns (one coaxial in turret, second in the upper hull) with 6,525 rounds
  • uses a Bedford 12-cylinder, 4 stroke, water-cooled, horizontally opposed, L-head petrol engine
    325-350 hp (242-261 kW) at 2,200 rpm
  • power / weigh was about 8.4-8.8 hp/t
  • was capable of reaching a maximum speed of 13.5–16.4 mph (21.7–26.4 km/h)

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11 Likes

so basically a KV1 on steroids

1 Like

unsure if I would put it on BR III / IV
gun is trash for IV → 102mm with APCBC
armor might be to strong for BR III

so Darkflow / Gaijin have to check if they want to add that tank

1 Like

It’s too op for BR3 due it’s armor. But gun would be pretty crap at BR4.

They may as well make that additional frontal plates to be cosmetic only and don’t provide any protection and keep tank at BR3.

1 Like

Best idea would be to add Churchill mk VI as it has old weaker armor but 75mm gun
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The specific model procured by Ireland was the Mk.VI Churchill, which was produced from December 1943. It had armor of up to 102mm thick over the frontal arc. The turret was a cast type and mounted the tank’s main armament of an Ordnance Quick-Firing 75mm Gun Mk.5. This gun could fire Armor-Piercing (AP) and High-Explosive (HE) rounds. Though the HE round was rather effective, the AP was dismal. It could only penetrate 68mm (2.6in) of RHA (Rolled Homogeneous Armor) at 500 yards (460 m).

2 Likes

How about the Churchill Crocodile?
Heavy armour, 75mm howitzer and flamethrower in hull.
Churchill_Crocodile_01
BR4 obviously since it would be similar to Jumbo.

2 Likes

It really is like “BR 3.5”, but real crappy for BR 4 but armour Godtier for BR 3.

If BR 4 was locked out of BR 5 I would happily play it at BR 4.

The Mark VII is like a British version of the Sherman Jumbo concept except on drugs, when angled its hull can resist shots from the King Tiger. Putting it in BR 4 seems like kind of a no-brainer to me.

3 Likes

Id argree, however the model in WT has some deadly weakspots, for example in WT, you can shoot through the tracks for some reason which will instantly ammo rack it, even with some weaker guns, the MG port and turret right plus the breech all remain as weakspots as well assuming you fixed the issue with the tracks. I mean BR 3.5 is really shining atm with it.

Maybe add it as the crocodile at BR4 and give it an extremely powerful flamethrower to compensate, since irl it was probably the single most scary tank mounted flame projectors.

There are more suitable Churchill versions for Enlisted than this one.

Not really.

More like jumbo. Very good armor except for huge weakspot every competent player is well aware of. And there’s no way this could be BR3 tank unlike some other versions.

I wonder why you are suggesting a tank that you know well does not fit the current balance.

1 Like
  1. Because I like the tank.

  2. It’s not my job to decide on balancing. DF/Gaijin are responsible for that.

  3. A suggestion doesn’t automatically mean that DF/Gaijin will adopt it.

1 Like

This is exactly the problem.

Developers adding completely unnecessary, not fitting and pointless things just because there are enough people for whom the only criterion is “I like it”. Instead of even considering if it will be interesting in gameplay or beneficial to the game in any way.

Which, for the most part, it isn’t. In better cases it’s completely irrelevant, in worse ones it’s some nonsense that will be used to justify adding more nonsense to the game afterwards.

DF/Gaijin are responsible for deciding whether the suggestion makes sense, regardless of how many likes a post receives. If in doubt, they simply need to be able to provide a good explanation to the community.

DF/Gaijin are under no obligation to implement all suggestions!

That’s simply not the case.

For example nonsensical change to ammo belt of premium me262.

It was crippled down purely based on people upvoting trash suggestion.

You can ask @Myrm1don

Because that’s exactly what I said I guess. :man_shrugging:


I was just pointing out that you suggested a tank that you yourself know is problematic to be well balanced.
And your only argument for adding that tank was “I like the tank”.

Which just seems pretty bizarre to me.

And then your answer is even more bizarre. “It’s not my fault if they add it to the game, since I don’t decide it, devs do”.

But that wasn’t the point at all. :man_shrugging:

And how many trash suggestions which got an upvote wasn’t added? :wink: I remember couple of them - specially from UK / USA main players which wanted to have a “game changer” (nuke) if the gonna loose the battles against japan because USA won the war. post had close to 40 likes.
I also remember an russian post voting to remove Tiger II (H) which had many likes. DF / Gaijin didn’t listen to them

most suggestions here are “because a player likes that weapon / tank / plane”. doesn’t mean that all these suggestions are in general “bad”. An like I mentioned / agree far above Churchill MK VI would be better and a good compromise (armor up to 102mm, instead of 152mm)

→ best actual example: fixing the broken dispersion of the PPSh-41 box magazine → has so many likes / claims in the last days / weeks / months / year and what happened? Nothing, because DF / Gaijin ignored it :wink:

1 Like