today I faced my first match against or with teams full of bots (we were maybe 5 players in both sides) so I decided to test them in 2 points intelligence and combat reactions
- INTELIGGENCE
- base infantry squad is classic cannon fodder fires from a distance does not dodge incoming shots and have good aim
- attackers take cover behind buildings they fire from short range they enter buildings to clean them up but have bad aim
- scouts prefer to camp in cp or bifurcations they are lethal against bots and have good long range aim but do not shoot in short range
- the engineers like the basic infantry but do not build anything
- tankers are the dumbest the tank rarely moves in combat and doesn’t care about the infantry they are blind
(for the remaining squads as far as or seen they are not used from ai)
- REACTIONS IN COMBAT
- the ai prefers to camp in the cp both in attack and in defense making it useless in invasion or assault
- the ai has a 3 second threat reaction time which is more than enough to wipe it out
- in addition to the reaction time, it takes a few seconds to execute the orders received or does not execute them at all
- if taken unawares it will stop and will not react by letting itself be eliminated
- can use grenades but wastes them by throwing them into buildings to clear them of enemies even if they are empty
- can open doors and windows but uses scripted paths so you just need to get in the right place to eliminate large groups
- will never use any player-built weaponry or vehicles “except for the tank that she controls herself”
- from what I have observed many times he will shoot at walls or empty areas (probably trying to hit the spawns and enemies behind the buildings)
- in many cases even if the player is in combat or is building something he will refuse to offer support or as reported by some users he will ignore the player even if he is given orders or will destroy the structure built by the player
- CONCLUSIONS
ai requires draw attention from developers being one of the cornerstones of enlisted after a year of testing the work on it is unsatisfactory i am not a developer and not the skills to say if it is easy or not to make it up to par I can only say that there are independent developers who create AI superior to this on their own and in a short amount of time so I believe that a re-examination of priorities is necessary at darkflow