a classic example is the tin can trap, in involves a wire a grenade and you guessed it a tin can, the wire could be placed across any window or doorway , be a lot more fun the anti-p mines and give a use for the hand grenade over the demo charge in inventory slots, of course would we give tricks like these to all classes or a different one to each class
You just described an AP mine, with more unnecessary steps.
Yes and no, ap mines , one take up there own slot, two almost no one uses , three are limited to one , four can only be used on the ground, five was only the example,
Purposefully so.
I use them regularly.
To prevent excessive spam.
Yet they can be dropped onto any hard surface.
Where would you put them, on the ceiling?
This isn’t the first time someone comes up with a similar idea.
The TLDR of previous discussions is:
- Mines are a controversial topic, because some like them and don’t mind blowing up on a mine once in a while, but many hate them and find them cheesy/unfair.
- As such, it is probably good that their number per soldier is restricted.
- There’s no point in introducing a separate boobytrap mechanic when mines exist and fulfill exactly that role.
Well congrats, you use them like shovels and at mines they have reached nirvana
Agree, need more traps.
Booby traps are rarely set up during battle because they can take up substantial time to set up.
as do sandbags, barbwire, at-barriers, at-ap mines take time, more so and in case of mines expertise to place in fields but this is enlisted