i found some additional bones for guns: ( keep in mind, that when i say " different " axes, i’m referring to the 0, 0, 0. from the center of the map, which defines how similar / on point will be.
hence, when a node has different axes, it means you’ll have to do many more tries in order to get it like you want.
weaponRoot
// slighlty changed axes but mostly spot on, and realtively easy to understand
// unfortunately, transform position ( last 3 digits ) & Scaling are inverted ( use height for widen your object, and use wideness to shorten / elevate height
reccomended for replacement guns / add parts on the main body. due to easier use and more refined
gunFx_add_bolt
// has some weird axes, similar to gun_fx_main, but it’s in the middle of the gun
// unfortunately, Transform position, Scaling & Rotation are all inverted
Reccomended for scopes & weapons attachments since it’s in the middle of the weapon
gunFx_main
// completely different axes, weird pattern
i reccomend it for custom made bayonettes since it’s usually at the barrel.
Bip01 L Hand / Bip01 R Hand
// completely different axes, will remain even if the weapon is holstered.
my reccomandations are to avoid it. honestly.
unless you want to make some custom armors / objects that will stick around the hands / arms.
but you’d be better off using Bip_[…]
i’ll update if i find any new bones ( only usefull ones. because there are many rubbish ones )
but, i feel like weaponRoot is the one to go for base weapons ( in case if you want to replace like i did )
as a result:
( essentially, it’s a scar H widened ( although in my case, i had to use heights because things are inverted ) to create a 249 SAW light machinegun based on the m2 stinger )
EDIT forgot to mention, unfortunately, using bones attached to the guns will make the weapon be " ghosted ".
the weapon will remain " attached " in first person and in third ONLY if you use Bip_[…] parts/bones of characters.
problem is, if you switch weapon, those will remain in place. which it’s not ideal.
and if you die… the attachments / main body weapons will fly following the last position of the gun.