Undoubtedly, the cost-effectiveness of bomber air strikes is not as good as artillery support. Easy to be shot down, long waiting time, insufficient bomb equivalent……
The most terrifying thing is that while waiting for the bomber, artillery support will not be available. This will disrupt team cooperation.
Therefore, please make the CD of the bombers independent of artillery support (Also, pls make the smoke CD equally independent)
I agree for cool down within the team.
Cooldown for the specific player who called the strike in should remain.
Hmmm. The only cooldown i think should be seperated is smoke.
I think bomber strike needs a buff, (more bombs or more planes)BUT still be on shared cooldown
Takes to long for a bomber strike to come in, ties up any other player wanting to shell a enemy position with artillery.
personally they should remove that feature from the game, as players have planes.
Bomber strikes are useless to me.
I have used it in battle only once, just to try it for fun.
Takes too long to arrive, does too little damage, gives easy targets to the enemy team.
I cant think of any situation in which the bomber strike is more useful than artillery.
So I support the suggestion.
BTW: did you know that bombers from the airstrikes are piloted by zombies?
Perhaps that explains the long flying time and ineffectiveness.
USA
Germany
Japan (German zombies)
It reminds me of a sci-fi movie that was talked about a while ago.
A CGI 3D Short Film: “Dead Hand: FortressFortress/Крепость” - by Dima Fedotov | TheCGBros - YouTube
100% agree smoke should be on a separate cool down. So infuriating when your team spams artillery in all the wrong places when what you really need is a smoke screen to help you push but you can’t do it yourself as someone instantly spams an arty strike just anywhere looking to farm kills.
I’ve never used a bomber strike myself, but I would like to see a few more of them used, just for the sake of my fighter pilot.
Very tricky to balance though - it’s too easily spammable and can make the game unplayable. So for a long time complaints were the exact opposite.
I agree but I prefer that they remove the mark for the enemies since when do you inform the enemy that you are going to bombard them?
Bomber strikes can be pretty devastating when used at the right time. That plays into the risk/reward. I personally only use artillery strikes because every time I call in bombers, the OBJ moves by the time the planes arrive haha.
I think allowing airstrike and artillery at the same time would make the radio man very OP.
This is because most players are wrongfully assuming that they are for the same purpose, when they are NOT.
The bombers excel at clearing large amounts of cover from the battlefield, while artillery strikes are intended for kills.
Because there needs to be a break in the bombardment or its basically impossible for the opponents to fight back.
I disagree. Its already extremely powerful if you drop smoke and have multiple people pushing a position. If you add the magical artillery (since there is no friendly fire), the opponents have absolutely zero chance of being able to fight back.
This is FAR too much power for a single player to be able to use.
Radio Operators are OP as is.
Nobody use them now. I seldom see it.
Bombers are flying EXP for everyone
As you have stated before, you prefer only that stacks have the ability to coordinate smoke and HE.
Stacks vs solo players is one of the key problems Enlisted has so I can’t align with you on this.
Radioman squads are NOT OP. Barely anyone calls smoke because opportunity is rare and smoke is nerfed.
I see it EVERY GAME.
Granted, that may be because I play on console (crossplay disabled) usually. Console meta is squads are flamethrowers, Radio Operators, MGs, and Assaulters.
I’m on PC. If I play BR V matches, I see bombers constantly. BR I - III I never see them.